#include "stdafx.h" #include "Logger.h" #include "L2Client.h" void L2Client::ph_CharDeleteSuccess( class L2Client *pcls, L2GamePacket *p ) { log_error( LOG_DEBUG, "CharDeleteSuccess\n" ); p->getPacketType(); // just trigger // request character selection info pcls->send_RequestGotoLobby(); pcls->addChatToTab( CHAT_SYS, L"Character marked to deletion." ); }