#include "stdafx.h" #include "Logger.h" #include "L2Client.h" void L2Client::ph_CharDeleteFail( class L2Client *pcls, L2GamePacket *p ) { L2Game_CharDeleteFail *cdf = new L2Game_CharDeleteFail( p->getBytesPtr(), p->getPacketSize() ); if( cdf->parse() ) { char reason[256] = {0}; L2Game_CharDeleteFail::reasonCodeToString( cdf->p_reasonCode, reason ); log_error( LOG_ERROR, "CharDeleteFail: %s\n", reason ); pcls->addChatToTabFormat( CHAT_SYS, L"CharDeleteFail: %S\n", reason ); } delete cdf; cdf = NULL; // request charSelection info pcls->send_RequestGotoLobby(); }