#include "stdafx.h" #include "Logger.h" #include "L2Client.h" void L2Client::ph_CharCreateSuccess( class L2Client *pcls, L2GamePacket *p ) { L2Game_CharCreateSuccess *pc = new L2Game_CharCreateSuccess( p->getBytesPtr(), p->getPacketSize() ); if( pc->parse( pcls->account.getL2Version() ) ) { log_error( LOG_OK, "Char create OK\n" ); pcls->addChatToTab( CHAT_SYS, L"Char create OK" ); } delete pc; }