#include "stdafx.h" #include "Logger.h" #include "L2Client.h" void L2Client::ph_AbnormalStatusUpdate( class L2Client *pcls, L2GamePacket *p ) { //pcls->log_packet( true, packbuffer, plen ); pcls->buffs.parse_AbnormalStatusUpdate( p ); pcls->postUpdateUI( UPDATE_BUFFS ); }