#include "stdafx.h" #include "UserInfo_c.h" #include "logger.h" void UserInfo::setUnused() { L2Player::setUnused(); // targeting targetObjectID = 0; targetCurHp = targetMaxHp = targetCurMp = targetMaxMp = 0.0; // dead vars isDead = 0; canResurrectToVillage = canResurrectToCH = canResurrectToCastle = canResurrectToFortress = canResurrectToSiegeHQ = canResurrectFixed = 0; }