#include "stdafx.h" #include "Logger.h" #include "SE_funcs.h" int l2c_say( lua_State *L ) { int nArgs = lua_gettop( L ); if( nArgs == 0 ) return 0; IL2Client *cl = L2C_func_getClient( L ); if( !cl ) return 0; size_t len = 0; double dchannel = lua_tonumber( L, 1 ); unsigned int ichannel = (unsigned int)dchannel; const char *mes = luaL_checklstring( L, 2, &len ); //log_error_np( LOG_OK, "SE: l2c_say: %u len, [%s], channel %d\n", len, mes, ichannel ); wchar_t *text = (wchar_t *)malloc( len*2 + 2 ); if( text ) { memset( text, 0, len*2+2 ); MultiByteToWideChar( CP_ACP, 0, mes, -1, text, len ); cl->game_Say( ichannel, text ); free( text ); } return 0; } int l2c_sayPm( lua_State *L ) { int nArgs = lua_gettop( L ); if( nArgs < 2 ) return 0; IL2Client *cl = L2C_func_getClient( L ); if( !cl ) return 0; size_t lenmes = 0; size_t lento = 0; const char *mes = luaL_checklstring( L, 1, &lenmes ); const char *to = luaL_checklstring( L, 2, &lento ); //log_error_np( LOG_OK, "SE: l2c_say_pm: [%s] [%s]\n", mes, to ); wchar_t *text = (wchar_t *)malloc( lenmes*2 + 2 ); if( text ) { wchar_t tto[64] = {0}; memset( text, 0, lenmes*2+2 ); memset( tto, 0, sizeof(tto) ); MultiByteToWideChar( CP_ACP, 0, mes, -1, text, lenmes ); MultiByteToWideChar( CP_ACP, 0, to, -1, tto, 63 ); tto[63] = 0; cl->game_SayPm( text, tto ); free( text ); } return 0; } // l2c_npcDlg( string bypassActionName ) int l2c_npcDlg( lua_State *L ) { int nArgs = lua_gettop( L ); if( nArgs < 1 ) return 0; IL2Client *cl = L2C_func_getClient( L ); if( !cl ) return 0; const char *abypass = lua_tolstring( L, 1, NULL ); if( !abypass ) return 0; wchar_t bypass[256] = {0}; MultiByteToWideChar( CP_ACP, 0, abypass, -1, bypass, 255 ); if( bypass[0] == 0 ) return 0; // unsigned int last_npc_html_oid = 0; wchar_t *last_html = NULL; last_html = cl->get_last_NPC_HTML( &last_npc_html_oid ); if( !last_html || (last_npc_html_oid == 0) ) return 0; // check current target - must match last NPC HTML oid UserInfo *pusr = cl->get_UserInfo(); if( pusr->targetObjectID != last_npc_html_oid ) { log_error( LOG_ERROR, "SE: NPCDLG: Tried to talk to NPC that is not on target! NPC must be targeted.\n" ); return 0; } // wchar_t strtofind[512] = {0}; swprintf( strtofind, 511, L">%s", bypass ); //log_error_np( LOG_OK, "NPCDLG: to find: [%S]\n", strtofind ); wchar_t *ps = wcsstr( last_html, strtofind ); if( !ps ) { char areq[256] = {0}; WideCharToMultiByte( CP_ACP, 0, bypass, -1, areq, 255, NULL, NULL ); log_error( LOG_ERROR, "SE: not found requested NPCDLG [%s]\n", areq ); return 0; } while( (ps > last_html) && ((*ps) != L'<') ) ps--; if( ps == last_html ) { log_error( LOG_ERROR, "SE: not found bypass link to requested NPCDLG\n" ); return 0; } //log_error_np( LOG_OK, "NPCDLG: found: [%S]\n", ps ); wchar_t bypassStr[256]; wchar_t *pbypassStr = bypassStr; (*pbypassStr) = 0; // now find first occurence of " while( (*ps) != L'\"' ) ps++; ps++; // now copy till second " while( (*ps) != L'\"' ) { (*pbypassStr) = (*ps); ps++; pbypassStr++; (*pbypassStr) = 0; } log_error_np( LOG_OK, "NPCDLG: got bypassStr [%S]\n", bypassStr ); cl->game_SendBypass( bypassStr ); // return 0; } // l2c_npcDlgClear() int l2c_npcDlgClear( lua_State *L ) { IL2Client *cl = L2C_func_getClient( L ); if( !cl ) return 0; cl->clear_last_NPC_HTML(); return 0; } // bool l2c_npcDlgExists() int l2c_npcDlgExists( lua_State *L ) { IL2Client *cl = L2C_func_getClient( L ); if( !cl ) { lua_pushboolean( L, 0 ); return 0; } wchar_t *html = cl->get_last_NPC_HTML( NULL ); lua_pushboolean( L, html ? 1 : 0 ); return 1; }