#include "stdafx.h" #include "Logger.h" #include "SE_funcs.h" // int l2ccfg_getInt( string varName ) int l2ccfg_getInt( lua_State *L ) { IL2Client *cl = L2C_func_getClient( L ); if( !cl ) return 0; int nArgs = lua_gettop( L ); if( nArgs < 1 ) return 0; const char *varName = lua_tolstring( L, 1, NULL ); if( !varName ) return 0; BotConfig *cfg = cl->get_BotConfig(); lua_pushnumber( L, cfg->getValInt( varName ) ); return 1; } // int l2ccfg_setInt( string varName, int val ) int l2ccfg_setInt( lua_State *L ) { IL2Client *cl = L2C_func_getClient( L ); if( !cl ) return 0; return 0; } // string l2ccfg_getStr( string varName ) int l2ccfg_getStr( lua_State *L ) { IL2Client *cl = L2C_func_getClient( L ); if( !cl ) return 0; int nArgs = lua_gettop( L ); if( nArgs < 1 ) return 0; const char *varName = lua_tolstring( L, 1, NULL ); if( !varName ) return 0; BotConfig *cfg = cl->get_BotConfig(); lua_pushstring( L, cfg->getValStr( varName ) ); return 1; } // int l2ccfg_setStr( string varName, string val ) int l2ccfg_setStr( lua_State *L ) { IL2Client *cl = L2C_func_getClient( L ); if( !cl ) return 0; return 0; } // table l2ccfg_getAllConfig() int l2ccfg_getAllConfig( lua_State *L ) { IL2Client *cl = L2C_func_getClient( L ); if( !cl ) return 0; BotConfig *cfg = cl->get_BotConfig(); int i = 0; //int tableIndex = 1; lua_createtable( L, 0, 0 ); for( i=0; igetValByIdx( i ); if( val.getType() == CFG_TYPE_NONE ) continue; const char *valName = val.name(); lua_pushstring( L, valName ); switch( val.getType() ) { case CFG_TYPE_INT: lua_pushnumber( L, (lua_Number)val.getInt() ); break; case CFG_TYPE_FLT: lua_pushnumber( L, (lua_Number)val.getFlt() ); break; case CFG_TYPE_STR: lua_pushstring( L, val.getStr() ); break; } lua_settable( L, -3 ); //tableIndex++; } return 1; } // bool l2c_isCombatEnabled() int l2c_isCombatEnabled( lua_State *L ) { IL2Client *cl = L2C_func_getClient( L ); if( !cl ) { lua_pushboolean( L, 0 ); return 1; } int e = 0; if( cl->isBotCombatEnabled() ) e = 1; lua_pushboolean( L, e ); return 1; } // l2c_combatEnable( bool bEnable = true ) int l2c_combatEnable( lua_State *L ) { IL2Client *cl = L2C_func_getClient( L ); if( !cl ) return 0; bool e = true; int nArgs = lua_gettop( L ); if( nArgs >= 1 ) { e = lua_toboolean( L, 1 ) ? true : false; } cl->botCombatEnable( e ); return 0; }