#include "stdafx.h" #include "Logger.h" #include "L2Client.h" #include "SE_funcs.h" #include "ScriptEngine.h" void SE_funcs_register( lua_State *L ) { //lua_register( L, "test_func", test_func ); lua_register( L, "l2h_delay", l2h_delay ); lua_register( L, "l2h_print", l2h_print ); lua_register( L, "l2h_console_enable", l2h_console_enable ); lua_register( L, "l2h_soundAlert", l2h_soundAlert ); lua_register( L, "l2h_time", l2h_time ); lua_register( L, "l2h_timeMsec", l2h_timeMsec ); } int l2h_print( lua_State *L ) { int nArgs = lua_gettop( L ); if( nArgs > 0 ) { int i; for( i=1; i<=nArgs; i++ ) { int typ = lua_type( L, i ); switch( typ ) { case LUA_TNIL: log_error_np( LOG_OK, "NULL" ); break; case LUA_TNUMBER: { double d = lua_tonumber( L, i ); double floor_d = floor( d * 100 ); // 10012.00 __int64 int_d = (__int64)floor_d; // 10012 __int64 eds_cnt = int_d % 100; // 12 if( eds_cnt ) log_error_np( LOG_OK, "%0.2f", d ); // original double else log_error_np( LOG_OK, "%I64d", int_d/100 ); // rounded integer } break; case LUA_TBOOLEAN: { lua_toboolean( L, i ) ? log_error_np( LOG_OK, "true" ) : log_error_np( LOG_OK, "false" ); } break; case LUA_TSTRING: log_error_np( LOG_OK, "%s", lua_tostring( L, i ) ); break; case LUA_TTABLE: { log_error_np( LOG_OK, "(table)" ); /*lua_pop( L, i );*/ } break; case LUA_TFUNCTION: { log_error_np( LOG_OK, "(function)" ); /*lua_pop( L, i );*/ } break; default: lua_pop( L, i ); break; } } } return 0; } int l2h_console_enable( lua_State *L ) { int n = lua_gettop( L ); // number of arguments if( n > 0 ) { if( lua_type( L, 1 ) == LUA_TBOOLEAN ) { int enable = lua_toboolean( L, 1 ); ErrorLogger_EnableLoggingToConsole( enable ? true : false ); } } return 0; } int l2h_delay( lua_State *L ) { int n = lua_gettop( L ); // number of arguments //log_error_np( LOG_OK, "delay_lua: %d args\n", n ); if( n >= 1 ) { if( lua_type( L, 1 ) == LUA_TNUMBER ) { int msec = (int)lua_tonumber( L, 1 ); //log_error_np( LOG_OK, "delay_lua( %d );\n", msec ); Sleep( (DWORD)msec ); } } return 0; } int l2h_soundAlert( lua_State *L ) { int nArgs = lua_gettop( L ); TCHAR fileName[256] = {0}; if( nArgs == 0 ) { GetWindowsDirectory( fileName, 255 ); _tcscat( fileName, _T("\\Media\\ringin.wav") ); } else { const char *astr = lua_tolstring( L, 1, NULL ); MultiByteToWideChar( CP_ACP, 0, astr, -1, fileName, 255 ); } PlaySound( fileName, NULL, SND_FILENAME|SND_ASYNC ); return 0; } int l2h_time( lua_State *L ) { unsigned int secs = (unsigned int)time( NULL ); lua_pushnumber( L, secs ); return 1; } int l2h_timeMsec( lua_State *L ) { unsigned int msecs = GetTickCount(); lua_pushnumber( L, msecs ); return 1; } IL2Client *L2C_func_getClient( lua_State *L ) { int typ = lua_type( L, lua_upvalueindex( 1 ) ); if( typ == LUA_TLIGHTUSERDATA ) { IL2Client *cl = (IL2Client *)lua_touserdata( L, lua_upvalueindex( 1 ) ); return cl; } return NULL; } int sys_should_exit( lua_State *L ) { int typ = lua_type( L, lua_upvalueindex( 1 ) ); if( typ != LUA_TLIGHTUSERDATA ) { log_error( LOG_ERROR, "sys_should_exit(): no light user data!\n" ); lua_pushboolean( L, 1 ); return 1; } ScriptEngine *se = (ScriptEngine *)lua_touserdata( L, lua_upvalueindex( 1 ) ); //log_error( LOG_DEBUG, "sys_should_exit(): se = 0x%p\n", se ); if( !se ) { log_error( LOG_ERROR, "sys_should_exit(): ScriptEngine ptr == NULL!\n" ); lua_pushboolean( L, 1 ); return 1; } if( se->should_stop ) lua_pushboolean( L, 1 ); else lua_pushboolean( L, 0 ); return 1; } void SE_regclientfunc( lua_State *L, void *pvL2Client, lua_CFunction funcPtr, const char *funcName ) { lua_pushlightuserdata( L, pvL2Client ); // store class pointer as user data to function lua_pushcclosure( L, funcPtr, 1 ); // 1 - userdata objects count lua_setfield( L, LUA_GLOBALSINDEX, funcName ); } void SE_regScriptEngineFunc( lua_State *L, void *ptrScriptEngine, lua_CFunction funcPtr, const char *funcName ) { lua_pushlightuserdata( L, ptrScriptEngine ); // store scriptEngine pointer as light user data lua_pushcclosure( L, funcPtr, 1 ); // 1 - user data objects count lua_setfield( L, LUA_GLOBALSINDEX, funcName ); } void SE_register_client_funcs( lua_State *L, void *pvL2Client, void *ptrScriptEngine ) { if( !L || !pvL2Client ) return; L2Client *pcl = (L2Client *)pvL2Client; IL2Client *pInterface = pcl->getInterface(); // script engine special func SE_regScriptEngineFunc( L, ptrScriptEngine, sys_should_exit, "sys_should_exit" ); SE_regScriptEngineFunc( L, ptrScriptEngine, sys_register_onChat, "sys_register_onChat" ); // SE_regclientfunc( L, pInterface, l2c_is_INGAME, "l2c_is_INGAME" ); // user info SE_regclientfunc( L, pInterface, l2c_getHPMPCPWeight, "l2c_getHPMPCPWeight" ); SE_regclientfunc( L, pInterface, l2c_getPos, "l2c_getPos" ); SE_regclientfunc( L, pInterface, l2c_getStats, "l2c_getStats" ); // chatting SE_regclientfunc( L, pInterface, l2c_say, "l2c_say" ); SE_regclientfunc( L, pInterface, l2c_sayPm, "l2c_sayPm" ); SE_regclientfunc( L, pInterface, l2c_npcDlg, "l2c_npcDlg" ); SE_regclientfunc( L, pInterface, l2c_npcDlgClear, "l2c_npcDlgClear" ); SE_regclientfunc( L, pInterface, l2c_npcDlgExists, "l2c_npcDlgExists" ); // moving SE_regclientfunc( L, pInterface, l2c_moveTo, "l2c_moveTo" ); SE_regclientfunc( L, pInterface, l2c_moveToDelta, "l2c_moveToDelta" ); SE_regclientfunc( L, pInterface, l2c_getSitRun, "l2c_getSitRun" ); SE_regclientfunc( L, pInterface, l2c_sitStand, "l2c_sitStand" ); SE_regclientfunc( L, pInterface, l2c_runWalk, "l2c_runWalk" ); // targeting, attack SE_regclientfunc( L, pInterface, l2c_action, "l2c_action" ); SE_regclientfunc( L, pInterface, l2c_attack, "l2c_attack" ); SE_regclientfunc( L, pInterface, l2c_targetByName, "l2c_targetByName" ); SE_regclientfunc( L, pInterface, l2c_targetCancel, "l2c_targetCancel" ); SE_regclientfunc( L, pInterface, l2c_getTarget, "l2c_getTarget" ); // skills SE_regclientfunc( L, pInterface, l2c_useSkill, "l2c_useSkill" ); SE_regclientfunc( L, pInterface, l2c_getSkillLevel, "l2c_getSkillLevel" ); SE_regclientfunc( L, pInterface, l2c_getSkillReuseLeft, "l2c_getSkillReuseLeft" ); SE_regclientfunc( L, pInterface, l2c_isCastingNow, "l2c_isCastingNow" ); // items in inventory, auto SS SE_regclientfunc( L, pInterface, l2c_autoSoulshot, "l2c_autoSoulshot" ); SE_regclientfunc( L, pInterface, l2c_getItemCount, "l2c_getItemCount" ); SE_regclientfunc( L, pInterface, l2c_useItem, "l2c_useItem" ); SE_regclientfunc( L, pInterface, l2c_useItemByObjectId, "l2c_useItemByObjectId" ); SE_regclientfunc( L, pInterface, l2c_getPaperdollItem, "l2c_getPaperdollItem" ); // buffs SE_regclientfunc( L, pInterface, l2c_getBuffs, "l2c_getBuffs" ); SE_regclientfunc( L, pInterface, l2c_buffCancel, "l2c_buffCancel" ); // get world objects information SE_regclientfunc( L, pInterface, l2c_getVisibleChars, "l2c_getVisibleChars" ); SE_regclientfunc( L, pInterface, l2c_getVisibleMobs, "l2c_getVisibleMobs" ); SE_regclientfunc( L, pInterface, l2c_getVisibleNpcs, "l2c_getVisibleNpcs" ); SE_regclientfunc( L, pInterface, l2c_getVisibleItems, "l2c_getVisibleItems" ); // party information SE_regclientfunc( L, pInterface, l2c_getParty, "l2c_getParty" ); SE_regclientfunc( L, pInterface, l2c_getPartyMemberBuffs, "l2c_getPartyMemberBuffs" ); SE_regclientfunc( L, pInterface, l2c_partySendInvite, "l2c_partySendInvite" ); SE_regclientfunc( L, pInterface, l2c_partyLeave, "l2c_partyLeave" ); SE_regclientfunc( L, pInterface, l2c_partyKickMember, "l2c_partyKickMember" ); SE_regclientfunc( L, pInterface, l2c_partyChangeLeader, "l2c_partyChangeLeader" ); // object information SE_regclientfunc( L, pInterface, l2c_getCharObjectIdByName, "l2c_getCharObjectIdByName" ); SE_regclientfunc( L, pInterface, l2c_getNpcObjectIdByName, "l2c_getNpcObjectIdByName" ); SE_regclientfunc( L, pInterface, l2c_getObjectInfoByObjectId,"l2c_getObjectInfoByObjectId" ); SE_regclientfunc( L, pInterface, l2c_isCharDead, "l2c_isCharDead" ); // bot config SE_regclientfunc( L, pInterface, l2ccfg_getInt, "l2ccfg_getInt" ); SE_regclientfunc( L, pInterface, l2ccfg_setInt, "l2ccfg_setInt" ); SE_regclientfunc( L, pInterface, l2ccfg_getStr, "l2ccfg_getStr" ); SE_regclientfunc( L, pInterface, l2ccfg_setStr, "l2ccfg_setStr" ); SE_regclientfunc( L, pInterface, l2ccfg_getAllConfig, "l2ccfg_getAllConfig" ); // botting combat state SE_regclientfunc( L, pInterface, l2c_isCombatEnabled, "l2c_isCombatEnabled" ); SE_regclientfunc( L, pInterface, l2c_combatEnable, "l2c_combatEnable" ); // dirty hacks SE_regclientfunc( L, pInterface, l2c_sendPacketHex, "l2c_sendPacketHex" ); }