#include "stdafx.h" #include "L2Game_SSQInfo.h" L2Game_SSQInfo::L2Game_SSQInfo() { _initNull(); } L2Game_SSQInfo::L2Game_SSQInfo( const unsigned char *bytes, unsigned int length ) { _initNull(); setBytes( bytes, length ); } /** protected final void writeImpl() { writeC(0x73); if (_state == 2) // Dawn Sky { writeH(258); } else if (_state == 1) // Dusk Sky { writeH(257); } else { writeH(256); } } */ unsigned short int L2Game_SSQInfo::read_SSQ_SkySatus() { if( this->canReadBytes( 3 ) ) { this->getPacketType(); return this->readUShort(); } else return SSQ_NORMAL_SKY; }