#ifndef L2GAME_USEITEM_H_ #define L2GAME_USEITEM_H_ #include "../L2GamePacket.h" class L2Game_UseItem: public L2GamePacket { public: L2Game_UseItem(); L2Game_UseItem( const unsigned char *bytes, unsigned int length ); public: bool create( unsigned int oid ); public: unsigned int read_objectID(); }; #endif