#ifndef L2GAME_REQUESTJOINPARY_H_ #define L2GAME_REQUESTJOINPARY_H_ #include "../L2GamePacket.h" #define L2_PARTY_LOOT_ITEM_LOOTER 0 #define L2_PARTY_LOOT_ITEM_RANDOM 1 #define L2_PARTY_LOOT_ITEM_RANDOM_SPOIL 2 #define L2_PARTY_LOOT_ITEM_ORDER 3 #define L2_PARTY_LOOT_ITEM_ORDER_SPOIL 4 class L2Game_RequestJoinParty: public L2GamePacket { public: static const unsigned int ITEM_LOOTER = 0; static const unsigned int ITEM_RANDOM = 1; static const unsigned int ITEM_RANDOM_SPOIL = 2; static const unsigned int ITEM_ORDER = 3; static const unsigned int ITEM_ORDER_SPOIL = 4; public: L2Game_RequestJoinParty(); L2Game_RequestJoinParty( const unsigned char *bytes, unsigned int length ); public: bool create( const wchar_t *invitePlayer, unsigned int lootRule ); public: bool read_invitePlayer( wchar_t *out ); unsigned int read_lootRule(); }; #endif