#ifndef H_L2GAME_CHARACTERRESTORE #define H_L2GAME_CHARACTERRESTORE #include "../L2GamePacket.h" class L2Game_CharacterRestore: public L2GamePacket { public: L2Game_CharacterRestore(); L2Game_CharacterRestore( const unsigned char *bytes, unsigned int length ); public: bool create( L2_VERSION ver = L2_VERSION_T1 ); bool parse( L2_VERSION ver = L2_VERSION_T1 ); public: int p_charSlot; }; #endif