#include "stdafx.h" #include "L2Game_NewCharacter.h" /** Client: Len 3 [NewCharacter] 03 00 13 // opcode */ L2Game_NewCharacter::L2Game_NewCharacter() { _initNull(); } L2Game_NewCharacter::L2Game_NewCharacter( const unsigned char *bytes, unsigned int length ) { _initNull(); setBytes( bytes, length ); } bool L2Game_NewCharacter::create( L2_VERSION ver ) { ver = L2_VERSION_T1; setPacketType( 0x13 ); return true; } bool L2Game_NewCharacter::parse( L2_VERSION ver ) { ver = L2_VERSION_T1; // just trugger return true; }