#include "stdafx.h" #include "Logger.h" #include "L2Client.h" void L2Client::ph_AuthLoginFail( class L2Client *pcls, L2GamePacket *p ) { L2Game_AuthLoginFail *paf = new L2Game_AuthLoginFail( (unsigned char *)p->getBytesPtr(), p->getPacketSize() ); if( paf->parse() ) { char reason[256] = {0}; L2Game_AuthLoginFail::reasonCodeToString( paf->p_reasonCode, reason ); log_error( LOG_ERROR, "AuthLognFail: %s\n", reason ); pcls->addChatToTabFormat( CHAT_SYS, L"Game AuthLoginFail: %S", reason ); } delete paf; paf = NULL; pcls->disconnectClient(true); }