#pragma once class ServerPackets { public: static L2GamePacket *KeyPacket( GameClient *pl ); static L2GamePacket *CharacterSelectionInfo( GameClient *pl ); static L2GamePacket *NewCharacterSuccess( GameClient *pl ); static L2GamePacket *CharCreateFail( GameClient *pl, int reason ); static L2GamePacket *CharCreateOK( GameClient *pl ); };