#ifndef H_L2GAME_NEWCHARACTERSUCCESS #define H_L2GAME_NEWCHARACTERSUCCESS #include "../L2GamePacket.h" struct L2Game_NewCharacterTemplate { int race; int classID; int base_STR; int base_DEX; int base_CON; int base_INT; int base_WIT; int base_MEN; }; class L2Game_NewCharacterSuccess: public L2GamePacket { public: L2Game_NewCharacterSuccess(); L2Game_NewCharacterSuccess( const unsigned char *bytes, unsigned int length ); public: int read_templatesCount(); bool read_nextCharacterTemplate( struct L2Game_NewCharacterTemplate *t ); }; #endif