#ifndef L2GAME_CHARDELETESUCCESS_H_ #define L2GAME_CHARDELETESUCCESS_H_ #include "../L2GamePacket.h" class L2Game_CharDeleteSuccess: public L2GamePacket { public: L2Game_CharDeleteSuccess(); L2Game_CharDeleteSuccess( const unsigned char *bytes, unsigned int length ); // nothing to parse - just trigger }; #endif