#include "stdafx.h" #include "L2Game_CharCreateSuccess.h" L2Game_CharCreateSuccess::L2Game_CharCreateSuccess() { _initNull(); } L2Game_CharCreateSuccess::L2Game_CharCreateSuccess( const unsigned char *bytes, unsigned int length ) { _initNull(); setBytes( bytes, length ); } bool L2Game_CharCreateSuccess::parse( L2_VERSION ver ) { UNREFERENCED_PARAMETER(ver); if( getPacketType() != 0x0F ) return false; if( readUInt() != 0x01 ) return false; return true; } bool L2Game_CharCreateSuccess::create( L2_VERSION ver ) { UNREFERENCED_PARAMETER(ver); setPacketType( 0x0F ); writeUInt( 0x01 ); return true; }