#ifndef H_USER_ETC_STATUS #define H_USER_ETC_STATUS class UserEtcStatus { public: UserEtcStatus() { clear(); } ~UserEtcStatus() { clear(); } public: void clear(); public: void parse_EtcStatusUpdate( void *l2_game_packet ); public: unsigned int forceLevel; unsigned int weightPenaltyLevel; unsigned int blockAllChat; unsigned int dangerArea; unsigned int gradePenalty; unsigned int charmOfCourage; unsigned int deathPenaltyLevel; unsigned int souls; }; #endif