#include "stdafx.h" #include "WorldObjectTreeNode.h" WorldObjectTreeNode::WorldObjectTreeNode() { parent = left = right = NULL; key = 0; objectType = L2OT_NONE; arrayIdx = -1; } WorldObjectTreeNode::WorldObjectTreeNode( unsigned int keyInit, L2OBJECT_TYPE type, int indexInArray ) { parent = left = right = NULL; key = keyInit; objectType = type; arrayIdx = indexInArray; } void WorldObjectTreeNode::setObjectType( L2OBJECT_TYPE type ) { objectType = type; } void WorldObjectTreeNode::setArrayIdx( int ai ) { arrayIdx = ai; }