#ifndef H_WORLD_OBJECT_TREE #define H_WORLD_OBJECT_TREE #include "WorldObjectTreeNode.h" void WorldObjectTree_Init(); void WorldObjectTree_Free(); BOOL WorldObjectTree_GetInfoByObjectID( unsigned int objectID, LPL2OBJECT_TYPE pObjectType, int *pIndexInArray ); BOOL WorldObjectTree_AddObject( unsigned int objectID, L2OBJECT_TYPE objectType, int indexInArray ); BOOL WorldObjectTree_DelObject( unsigned int objectID ); #endif