#include "stdafx.h" #include "WorldObjectTree.h" #ifdef _DEBUG #include "Logger.h" #endif //#define WOT_LOCK BinTree *world_object_tree = NULL; #ifdef WOT_LOCK CRITICAL_SECTION wot_cs; #endif void WorldObjectTree_Init() { world_object_tree = new BinTree(); #ifdef WOT_LOCK InitializeCriticalSection( &wot_cs ); #endif } void WorldObjectTree_Free() { #ifdef WOT_LOCK EnterCriticalSection( &wot_cs ); #endif delete world_object_tree; world_object_tree = NULL; #ifdef WOT_LOCK LeaveCriticalSection( &wot_cs ); DeleteCriticalSection( &wot_cs ); #endif } BOOL WorldObjectTree_GetInfoByObjectID( unsigned int objectID, LPL2OBJECT_TYPE pObjectType, int *pIndexInArray ) { //if( !world_object_tree ) return FALSE; (*pObjectType) = L2OT_NONE; (*pIndexInArray) = -1; #ifdef WOT_LOCK EnterCriticalSection( &wot_cs ); #endif WorldObjectTreeNode *node = (WorldObjectTreeNode *)world_object_tree->findNode( objectID ); #ifdef WOT_LOCK LeaveCriticalSection( &wot_cs ); #endif if( !node ) return FALSE; (*pObjectType) = node->objectType; (*pIndexInArray) = node->arrayIdx; return TRUE; } BOOL WorldObjectTree_AddObject( unsigned int objectID, L2OBJECT_TYPE objectType, int indexInArray ) { if( indexInArray < 0 ) return FALSE; if( !world_object_tree ) return FALSE; WorldObjectTreeNode *wotNode = new WorldObjectTreeNode( objectID, objectType, indexInArray ); #ifdef WOT_LOCK EnterCriticalSection( &wot_cs ); #endif #ifdef _DEBUG if( objectType == L2OT_PC ) log_error( LOG_DEBUG, "WOT: adding PC oid %u (idx %d)", objectID, indexInArray ); #endif bool ret = world_object_tree->addNode( wotNode ); #ifdef _DEBUG if( objectType == L2OT_PC ) { if( ret ) log_error_np( LOG_DEBUG, " ... add ok\n" ); else log_error_np( LOG_DEBUG, " ... ERROR!\n" ); } #endif #ifdef WOT_LOCK LeaveCriticalSection( &wot_cs ); #endif if( ret ) return TRUE; return FALSE; } BOOL WorldObjectTree_DelObject( unsigned int objectID ) { //if( !world_object_tree ) return FALSE; #ifdef WOT_LOCK EnterCriticalSection( &wot_cs ); #endif #ifdef _DEBUG BOOL ret = FALSE; WorldObjectTreeNode *node = (WorldObjectTreeNode *)world_object_tree->findNode( objectID ); if( node ) { L2OBJECT_TYPE objectType = node->objectType; if( objectType == L2OT_PC ) log_error( LOG_DEBUG, "WOT: deleting PC oid %u (idx %d)", node->key, node->arrayIdx ); ret = world_object_tree->delNode( node ); if( objectType == L2OT_PC ) { if( ret ) log_error_np( LOG_DEBUG, " ... del ok\n" ); else log_error_np( LOG_DEBUG, " ... ERROR\n" ); } } #else BOOL ret = (BOOL)world_object_tree->delNode( objectID ); #endif #ifdef WOT_LOCK LeaveCriticalSection( &wot_cs ); #endif return ret; }