#include "stdafx.h" #include "UserAI.h" #include "Logger.h" void UserAI::UAI_ProcessWorld( class UserAI *cls ) { unsigned int curTick = (unsigned int)GetTickCount(); // moves UAI_ProcessMoves( cls ); // buffs cls->buffs.process_BuffTick( curTick ); // party buffs int i; for( i=0; iparty.getPartyPlayerBuffs( i ); if( buffs ) buffs->process_BuffTick( curTick ); } // skill reuses & casting cls->skills.processCoolTimes( curTick ); cls->skills.processCasting( curTick ); } void UserAI::UAI_ProcessMoves( class UserAI *cls ) { int i; // user move cls->usr.processMoveTick(); // NPC moves NpcArray_Lock(); for( i=0; iisUnused() ) continue; if( npc_array[i]->isMoving() ) { npc_array[i]->processMoveTick(); } } NpcArray_Unlock(); // PC moves CharArray_Lock(); for( i=0; iisUnused() ) continue; if( chars_array[i]->isMoving() ) { chars_array[i]->processMoveTick(); } } CharArray_Unlock(); }