#include "stdafx.h" #include "GameClientCounters.h" GameClientCounters::GameClientCounters() { resetCounters(); } GameClientCounters::GameClientCounters( const GameClientCounters& other ) { this->operator=( other ); } GameClientCounters& GameClientCounters::operator=( const GameClientCounters& other ) { this->ullBytesRcvd = other.ullBytesRcvd; this->ullBytesSent = other.ullBytesSent; this->ullPacketsRcvd = other.ullPacketsRcvd; this->ullPacketsSent = other.ullPacketsSent; this->startTime = other.startTime; this->ullStartingExp = other.ullStartingExp; return (*this); } void GameClientCounters::resetCounters() { this->ullBytesRcvd = this->ullBytesSent = this->ullPacketsRcvd = this->ullPacketsSent = 0; this->startTime = 0; this->ullStartingExp = 0; } void GameClientCounters::startTimer() { this->startTime = (unsigned)time( NULL ); } void GameClientCounters::addSentPacket( unsigned long long int packetLen ) { this->ullPacketsSent++; this->ullBytesSent += packetLen; } void GameClientCounters::addRcvdPacket( unsigned long long int packetLen ) { this->ullPacketsRcvd++; this->ullBytesRcvd += packetLen; } void GameClientCounters::calcNowStats( GameClient_NetStats *s ) { unsigned int timeNow = (unsigned)time(NULL); s->timePassedSecs = ((double)(timeNow - startTime)); s->avgSendSpeed = ((double)ullBytesSent) / (s->timePassedSecs); s->avgRecvSpeed = ((double)ullBytesRcvd) / (s->timePassedSecs); s->avgSendPacketsPerSec = ((double)ullPacketsSent) / (s->timePassedSecs); s->avgRecvPacketsPerSec = ((double)ullPacketsRcvd) / (s->timePassedSecs); s->avgRecvPacketSize = ((double)ullBytesRcvd) / ((double)ullPacketsRcvd); s->avgSendPacketSize = ((double)ullBytesSent) / ((double)ullPacketsSent); }