#include "pch.h" #include "l2d.h" #include "RadarDisplay.h" myIDirect3D9::myIDirect3D9(IDirect3D9 *pOriginal) { m_pIDirect3D9 = pOriginal; } myIDirect3D9::~myIDirect3D9(void) { } HRESULT __stdcall myIDirect3D9::QueryInterface(REFIID riid, void** ppvObj) { *ppvObj = NULL; log_error( LOG_WARNING, "myIDirect3D9::QueryInterface()\n" ); // call this to increase AddRef at original object // and to check if such an interface is there HRESULT hRes = m_pIDirect3D9->QueryInterface(riid, ppvObj); if (hRes == NOERROR) // if OK, send our "fake" address { *ppvObj = this; } return hRes; } ULONG __stdcall myIDirect3D9::AddRef(void) { return(m_pIDirect3D9->AddRef()); } ULONG __stdcall myIDirect3D9::Release(void) { // call original routine ULONG count = m_pIDirect3D9->Release(); // in case no further Ref is there, the Original Object has deleted itself // so do we here if (count == 0) { gl_pmyIDirect3D9 = NULL; delete(this); } return(count); } HRESULT __stdcall myIDirect3D9::RegisterSoftwareDevice(void* pInitializeFunction) { return(m_pIDirect3D9->RegisterSoftwareDevice(pInitializeFunction)); } UINT __stdcall myIDirect3D9::GetAdapterCount(void) { return(m_pIDirect3D9->GetAdapterCount()); } HRESULT __stdcall myIDirect3D9::GetAdapterIdentifier(UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER9* pIdentifier) { return(m_pIDirect3D9->GetAdapterIdentifier(Adapter,Flags,pIdentifier)); } UINT __stdcall myIDirect3D9::GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) { return(m_pIDirect3D9->GetAdapterModeCount(Adapter, Format)); } HRESULT __stdcall myIDirect3D9::EnumAdapterModes(UINT Adapter,D3DFORMAT Format,UINT Mode,D3DDISPLAYMODE* pMode) { return(m_pIDirect3D9->EnumAdapterModes(Adapter,Format,Mode,pMode)); } HRESULT __stdcall myIDirect3D9::GetAdapterDisplayMode( UINT Adapter,D3DDISPLAYMODE* pMode) { return(m_pIDirect3D9->GetAdapterDisplayMode(Adapter,pMode)); } HRESULT __stdcall myIDirect3D9::CheckDeviceType(UINT iAdapter,D3DDEVTYPE DevType,D3DFORMAT DisplayFormat,D3DFORMAT BackBufferFormat,BOOL bWindowed) { return(m_pIDirect3D9->CheckDeviceType(iAdapter,DevType,DisplayFormat,BackBufferFormat,bWindowed)); } HRESULT __stdcall myIDirect3D9::CheckDeviceFormat(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat) { return(m_pIDirect3D9->CheckDeviceFormat(Adapter,DeviceType,AdapterFormat,Usage,RType,CheckFormat)); } HRESULT __stdcall myIDirect3D9::CheckDeviceMultiSampleType(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD* pQualityLevels) { return(m_pIDirect3D9->CheckDeviceMultiSampleType(Adapter,DeviceType,SurfaceFormat,Windowed,MultiSampleType,pQualityLevels)); } HRESULT __stdcall myIDirect3D9::CheckDepthStencilMatch(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat) { return(m_pIDirect3D9->CheckDepthStencilMatch(Adapter,DeviceType,AdapterFormat,RenderTargetFormat,DepthStencilFormat)); } HRESULT __stdcall myIDirect3D9::CheckDeviceFormatConversion(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat) { return(m_pIDirect3D9->CheckDeviceFormatConversion(Adapter,DeviceType,SourceFormat,TargetFormat)); } HRESULT __stdcall myIDirect3D9::GetDeviceCaps(UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS9* pCaps) { return(m_pIDirect3D9->GetDeviceCaps(Adapter,DeviceType,pCaps)); } HMONITOR __stdcall myIDirect3D9::GetAdapterMonitor(UINT Adapter) { return(m_pIDirect3D9->GetAdapterMonitor(Adapter)); } HRESULT __stdcall myIDirect3D9::CreateDevice(UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice9** ppReturnedDeviceInterface) { log_error( LOG_DEBUG, "myIDirect3D9::CreateDevice() called... " ); if( pPresentationParameters->Windowed ) log_error_np( LOG_DEBUG, "Windowed mode\n" ); else log_error_np( LOG_DEBUG, "Full-screen; RefreshRate: %u Hz\n", pPresentationParameters->FullScreen_RefreshRateInHz ); // fix back buffer format (WARNING e6aHa!!! may crash client!) pPresentationParameters->BackBufferFormat = D3DFMT_A8R8G8B8; // we intercept this call and provide our own "fake" Device Object HRESULT hres = m_pIDirect3D9->CreateDevice( Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface); #ifdef _DEBUG log_error( LOG_DEBUG, " BackBufferCount = %u\n", pPresentationParameters->BackBufferCount ); log_error( LOG_DEBUG, " BackBufferFormat = %d\n", (int)pPresentationParameters->BackBufferFormat ); log_error( LOG_DEBUG, " BackBufferWidth = %u\n", pPresentationParameters->BackBufferWidth ); log_error( LOG_DEBUG, " BackBufferHeight = %u\n", pPresentationParameters->BackBufferHeight ); log_error( LOG_DEBUG, " MultiSampleType = 0x%08X\n", (UINT)pPresentationParameters->MultiSampleType ); log_error( LOG_DEBUG, " Flags = 0x%08X\n", pPresentationParameters->Flags ); log_error( LOG_DEBUG, " SwapEffect = 0x%08X\n", (UINT)pPresentationParameters->SwapEffect ); #endif // Create our own Device object and store it in global pointer // note: the object will delete itself once Ref count is zero (similar to COM objects) gl_pmyIDirect3DDevice9 = new myIDirect3DDevice9(*ppReturnedDeviceInterface); // store our pointer (the fake one) for returning it to the calling progam *ppReturnedDeviceInterface = gl_pmyIDirect3DDevice9; // notify our radar display where L2 window is RadarDisplay::getInstance()->onD3D_CreateDevice( hFocusWindow, (*ppReturnedDeviceInterface) ); return hres; }