#pragma once #include "GameCharacter.h" class GameNpc: public GameCharacter { public: GameNpc( unsigned int objectId, int npcTemplateId ); virtual ~GameNpc(); public: int getNpcTemplateId() const { return m_npcTemplateId; } public: void setNpcTemplateId( int tmplId ) { m_npcTemplateId = tmplId; } protected: int m_npcTemplateId; };