#include "pch.h" #include "Log.h" #include "l2c_utils.h" #include "net/GameClient/GameClient.h" #include "../ClientPacketHandler.h" #include "../ServerPackets.h" #include "GS.h" L2GamePacket *ClientPacketHandler::NewCharacter( L2GamePacket *pack ) { pack = NULL; // just trigger return ServerPackets::NewCharacterSuccess( m_cl ); }