Convert solution to VC 2010 and fix couple of warnings. More verbose some post-build dist create scripts
This commit is contained in:
210
L2C_Server.vcxproj
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210
L2C_Server.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{72DC0189-0628-48FC-AA67-A7A279A2A171}</ProjectGuid>
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<RootNamespace>L2C_Server</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">_build\L2C_Server_Debug\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">_build\L2C_Server_Debug\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">_build\L2C_Server_Release\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">_build\L2C_Server_Release\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectName)_d</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>L2C_Server;l2packets;libl2c_utils;lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
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<WarningLevel>Level4</WarningLevel>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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</ClCompile>
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<Link>
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<AdditionalDependencies>ws2_32.lib;comctl32.lib;libeay32_st_MTd.lib;ssleay32_st_MTd.lib;dbghelp.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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<AdditionalLibraryDirectories>lib\openssl;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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<PostBuildEvent>
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<Message>Copy files to dist folder...</Message>
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<Command>L2C_Server\PostBuildEvent.cmd $(TargetName) $(TargetDir)</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>L2C_Server;l2packets;libl2c_utils;lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<Link>
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<AdditionalDependencies>ws2_32.lib;comctl32.lib;libeay32_st_MT.lib;ssleay32_st_MT.lib;dbghelp.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>lib\openssl;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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<PostBuildEvent>
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<Message>Copy files to dist folder...</Message>
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<Command>L2C_Server\PostBuildEvent.cmd $(TargetName) $(TargetDir)</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="L2C_Server\L2Serverd.cpp" />
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<ClCompile Include="L2C_Server\Log.cpp" />
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<ClCompile Include="L2C_Server\pch.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="L2C_Server\GS.cpp" />
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<ClCompile Include="L2C_Server\GS_Cfg.cpp" />
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<ClCompile Include="L2C_Server\LS_Connection.cpp" />
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<ClCompile Include="L2C_Server\datatables\CharNameTable.cpp" />
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<ClCompile Include="L2C_Server\datatables\CharTemplateTable.cpp" />
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<ClCompile Include="L2C_Server\datatables\ItemTable.cpp" />
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<ClCompile Include="L2C_Server\world\model\GameObject.cpp" />
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<ClCompile Include="L2C_Server\world\model\base\ClassId.cpp" />
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<ClCompile Include="L2C_Server\world\model\base\ClassIdTree.cpp" />
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<ClCompile Include="L2C_Server\world\model\character\GameCharacter.cpp" />
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<ClCompile Include="L2C_Server\world\model\character\GameNpc.cpp" />
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<ClCompile Include="L2C_Server\world\model\character\GamePlayer.cpp" />
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<ClCompile Include="L2C_Server\world\templates\StatsSet.cpp" />
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<ClCompile Include="L2C_Server\world\templates\chars\L2CharTemplate.cpp" />
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<ClCompile Include="L2C_Server\world\templates\chars\L2PlayerTemplate.cpp" />
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<ClCompile Include="L2C_Server\world\templates\item\L2ArmorTemplate.cpp" />
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<ClCompile Include="L2C_Server\world\templates\item\L2EtcItemTemplate.cpp" />
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<ClCompile Include="L2C_Server\world\templates\item\L2ItemTemplate.cpp" />
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<ClCompile Include="L2C_Server\world\templates\item\L2WeaponTemplate.cpp" />
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<ClCompile Include="L2C_Server\net\ClientPacketHandler.cpp" />
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<ClCompile Include="L2C_Server\net\ClientPool.cpp" />
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<ClCompile Include="L2C_Server\net\clientpackets\c_AuthLogin.cpp" />
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<ClCompile Include="L2C_Server\net\clientpackets\c_CharacterCreate.cpp" />
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<ClCompile Include="L2C_Server\net\clientpackets\c_CharacterSelect.cpp" />
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<ClCompile Include="L2C_Server\net\clientpackets\c_Logout.cpp" />
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<ClCompile Include="L2C_Server\net\clientpackets\c_NewCharacter.cpp" />
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<ClCompile Include="L2C_Server\net\clientpackets\c_ProtocolVersion.cpp" />
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<ClCompile Include="L2C_Server\net\clientpackets\c_RequestGotoLobby.cpp" />
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<ClCompile Include="L2C_Server\net\serverpackets\s_CharacterSelectionInfo.cpp" />
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<ClCompile Include="L2C_Server\net\serverpackets\s_CharCreateFail.cpp" />
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<ClCompile Include="L2C_Server\net\serverpackets\s_CharCreateOK.cpp" />
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<ClCompile Include="L2C_Server\net\serverpackets\s_KeyPacket.cpp" />
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<ClCompile Include="L2C_Server\net\serverpackets\s_NewCharacterSuccess.cpp" />
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<ClCompile Include="L2C_Server\net\GameClient\GameClient.cpp" />
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<ClCompile Include="L2C_Server\net\GameClient\GameClientNet.cpp" />
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<ClCompile Include="L2C_Server\net\GameClient\GameClientNetStats.cpp" />
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<ClCompile Include="L2C_Server\net\GameClient\GameClientThread.cpp" />
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<ClCompile Include="L2C_Server\utils\Debugging.cpp" />
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<ClCompile Include="L2C_Server\utils\Exception.cpp" />
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<ClCompile Include="L2C_Server\utils\IdFactory.cpp" />
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<ClCompile Include="L2C_Server\utils\Utils.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="L2C_Server\L2Serverd.rc" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="L2C_Server\Log.h" />
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<ClInclude Include="L2C_Server\pch.h" />
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<ClInclude Include="L2C_Server\Resource.h" />
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<ClInclude Include="L2C_Server\enums.h" />
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<ClInclude Include="L2C_Server\GS.h" />
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<ClInclude Include="L2C_Server\GS_Cfg.h" />
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<ClInclude Include="L2C_Server\LS_Connection.h" />
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<ClInclude Include="L2C_Server\datatables\CharNameTable.h" />
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<ClInclude Include="L2C_Server\datatables\CharTemplateTable.h" />
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<ClInclude Include="L2C_Server\datatables\ItemTable.h" />
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<ClInclude Include="L2C_Server\world\model\GameObject.h" />
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<ClInclude Include="L2C_Server\world\model\base\ClassId.h" />
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<ClInclude Include="L2C_Server\world\model\base\ClassIdTree.h" />
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<ClInclude Include="L2C_Server\world\model\base\Race.h" />
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<ClInclude Include="L2C_Server\world\model\character\GameCharacter.h" />
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<ClInclude Include="L2C_Server\world\model\character\GameNpc.h" />
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<ClInclude Include="L2C_Server\world\model\character\GamePlayer.h" />
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<ClInclude Include="L2C_Server\world\templates\StatsSet.h" />
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<ClInclude Include="L2C_Server\world\templates\chars\L2CharTemplate.h" />
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<ClInclude Include="L2C_Server\world\templates\chars\L2PlayerTemplate.h" />
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<ClInclude Include="L2C_Server\world\templates\item\L2ArmorTemplate.h" />
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<ClInclude Include="L2C_Server\world\templates\item\L2EtcItemTemplate.h" />
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<ClInclude Include="L2C_Server\world\templates\item\L2ItemTemplate.h" />
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<ClInclude Include="L2C_Server\world\templates\item\L2ItemType.h" />
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<ClInclude Include="L2C_Server\world\templates\item\L2WeaponTemplate.h" />
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<ClInclude Include="L2C_Server\net\ClientPacketHandler.h" />
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<ClInclude Include="L2C_Server\net\ClientPool.h" />
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<ClInclude Include="L2C_Server\net\ServerPackets.h" />
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<ClInclude Include="L2C_Server\net\GameClient\GameClient.h" />
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<ClInclude Include="L2C_Server\net\GameClient\GameClientNetStats.h" />
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<ClInclude Include="L2C_Server\utils\Debugging.h" />
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<ClInclude Include="L2C_Server\utils\Exception.h" />
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<ClInclude Include="L2C_Server\utils\IdFactory.h" />
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<ClInclude Include="L2C_Server\utils\Utils.h" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="L2Packets.vcxproj">
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<Project>{3932f75f-1d83-4ae1-abcb-b1495d0b0af6}</Project>
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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</ProjectReference>
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<ProjectReference Include="libl2c_utils.vcxproj">
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<Project>{6710ad5f-9c7d-4828-8eaf-79478c1e6f9a}</Project>
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="L2C_Server\PostBuildEvent.cmd">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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</None>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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