This commit is contained in:
alexey.min
2012-05-12 19:17:50 +00:00
parent 4c4ea452d7
commit 609c1a48b3

View File

@@ -27,7 +27,7 @@ void UserAI::UAI_Parse_Die( class UserAI *cls, void *l2_game_packet )
case L2OT_PC: case L2OT_PC:
{ {
chars_array[idx]->isAlikeDead = 1; chars_array[idx]->isAlikeDead = 1;
log_error( LOG_USERAI, "Character [%S] died", chars_array[idx]->charName ); log_error( LOG_USERAI, "Character [%S] died\n", chars_array[idx]->charName );
RadarWnd_UpdChar( objectID ); RadarWnd_UpdChar( objectID );
} break; } break;
case L2OT_NPC: case L2OT_NPC:
@@ -89,7 +89,7 @@ void UserAI::UAI_Parse_Revive( class UserAI *cls, void *l2_game_packet )
case L2OT_PC: case L2OT_PC:
{ {
chars_array[idx]->isAlikeDead = 0; chars_array[idx]->isAlikeDead = 0;
log_error( LOG_USERAI, "Character [%S] revived", chars_array[idx]->charName ); log_error( LOG_USERAI, "Character [%S] revived\n", chars_array[idx]->charName );
RadarWnd_UpdChar( objectID ); RadarWnd_UpdChar( objectID );
} break; } break;
} }