This commit is contained in:
@@ -27,7 +27,7 @@ void UserAI::UAI_Parse_Die( class UserAI *cls, void *l2_game_packet )
|
|||||||
case L2OT_PC:
|
case L2OT_PC:
|
||||||
{
|
{
|
||||||
chars_array[idx]->isAlikeDead = 1;
|
chars_array[idx]->isAlikeDead = 1;
|
||||||
log_error( LOG_USERAI, "Character [%S] died", chars_array[idx]->charName );
|
log_error( LOG_USERAI, "Character [%S] died\n", chars_array[idx]->charName );
|
||||||
RadarWnd_UpdChar( objectID );
|
RadarWnd_UpdChar( objectID );
|
||||||
} break;
|
} break;
|
||||||
case L2OT_NPC:
|
case L2OT_NPC:
|
||||||
@@ -89,7 +89,7 @@ void UserAI::UAI_Parse_Revive( class UserAI *cls, void *l2_game_packet )
|
|||||||
case L2OT_PC:
|
case L2OT_PC:
|
||||||
{
|
{
|
||||||
chars_array[idx]->isAlikeDead = 0;
|
chars_array[idx]->isAlikeDead = 0;
|
||||||
log_error( LOG_USERAI, "Character [%S] revived", chars_array[idx]->charName );
|
log_error( LOG_USERAI, "Character [%S] revived\n", chars_array[idx]->charName );
|
||||||
RadarWnd_UpdChar( objectID );
|
RadarWnd_UpdChar( objectID );
|
||||||
} break;
|
} break;
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user