Intercept conect on start again

l2c_getUserSkills() done (usage example in sources)
This commit is contained in:
alexey.min 2012-05-12 19:14:08 +00:00
parent 070dc51e92
commit 4c4ea452d7
4 changed files with 27 additions and 8 deletions

View File

@ -195,7 +195,7 @@ DWORD WINAPI UserAI::UserAIThread( LPVOID lpParam )
}
}
if( shouldExit ) break;
if( !was_message ) Sleep( 250 );
if( !was_message ) Sleep( 100 );
// process all L2Character moves in visible area, also process user move
// process buff ticks, skill reuses

View File

@ -159,6 +159,7 @@ void UserSkills::parse_SkillList( L2GamePacket *p )
s.isEnchanted = p->readChar(); // writeC(temp.enchanted ? 1 : 0);
addSkill( &s );
}
log_error( LOG_USERAI, "UserSkills::parse_SkillList(): %d skills parsed\n", nSkills );
}
void UserSkills::parse_SkillCoolTime( L2GamePacket *p )

View File

@ -124,12 +124,12 @@ DWORD WINAPI DllThread(LPVOID lpParam)
log_error( LOG_WARNING, "Maybe we're running in GameGuard protected program?\n" );
log_error( LOG_WARNING, "Be careful!\n" );
}
//Hook_InterceptConnect_my();
//if( !Hook_ValidateInterception_my() )
//{
// log_error( LOG_ERROR, "Seems like my try to intercept ws2_32.dll!connect() failed.\n" );
// log_error( LOG_ERROR, "All network connections will not be intercepted!\n" );
//}
Hook_InterceptConnect_my();
if( !Hook_ValidateInterception_my() )
{
log_error( LOG_ERROR, "Seems like my try to intercept ws2_32.dll!connect() failed.\n" );
log_error( LOG_ERROR, "All network connections will not be intercepted!\n" );
}
//Hook_InterceptConnect_Dis(); // this unused..
#ifdef _MSC_VER
}

View File

@ -57,12 +57,21 @@ int l2c_isCastingNow( lua_State *L )
// table l2c_getUserSkills()
/*
local sk = l2c_getUserSkills();
local sks = #sk;
l2h_print( sks, " skills found.\n" );
local i = 0;
for i=1,sks do
l2h_print( i, ": ", sk[i].skillId, " - ", sk[i].skillName, "\n" );
end
*/
int l2c_getUserSkills( lua_State *L )
{
if( !g_game_client ) { lua_pushboolean( L, 0 ); return 1; }
UserSkills *sk = &(g_game_client->ai.skills);
//
int tableIndex = 0;
int tableIndex = 1;
lua_createtable( L, 0, 0 );
int i = 0;
char skillName[255] = {0};
@ -81,7 +90,16 @@ int l2c_getUserSkills( lua_State *L )
lua_pushstring( L, skillName );
lua_settable( L, -3 );
//
lua_pushstring( L, "isActive" );
lua_pushinteger( L, sk->skill[i].isPassive ? 0 : 1 );
lua_settable( L, -3 );
//
lua_pushstring( L, "level" );
lua_pushinteger( L, sk->skill[i].level );
lua_settable( L, -3 );
//
lua_settable( L, -3 );
tableIndex++;
}
//
return 1;