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32
docs/gamepackets/ValidatePosition.txt
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32
docs/gamepackets/ValidatePosition.txt
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Client: Len 23 [ValidatePosition]
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17 00
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59
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B3 A5 00 00 // x 42419
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39 A4 00 00 // y 42041
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5B F2 FF FF // z -3493
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E2 24 00 00 // heading 9442
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00 00 00 00 // wtf data? L2J ignores
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After TeleportToLocation client sends ValidatePosition twice.
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First is above
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Second below:
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Both coordinates x,y,z are coords BEFORE teleport.
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Client: Len 23 [ValidatePosition]
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17 00
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59
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B3 A5 00 00 // x,y,z are the same
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39 A4 00 00
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5B F2 FF FF
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00 00 00 00 // client changes heading to 0
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00 00 00 00
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Then client sends Appearing (trigger).
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After that server sends UserInfo with all info, icluding new coords.
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ValidatePosition L2J:
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_x = readD();
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_y = readD();
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_z = readD();
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_heading = readD();
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_data = readD();
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