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76
docs/gamepackets/BuyList.txt
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76
docs/gamepackets/BuyList.txt
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Server: Len 2765 [BuyList] |
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CD 0A
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07
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C7 55 35 00 // money 3495367
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90 00 00 00 // list ID 144
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2B 00 // items count 43
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04 00 // item type 1 0-weapon/ring/earring/necklace 1-armor/shield 4-item/questitem/adena
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00 00 00 00 // objectID
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2B 07 00 00 // itemID 1835 Soulshot no grade
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00 00 00 00 // current count
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05 00 // item type2 0-weapon 1-shield/armor 2-ring/earring/necklace 3-questitem 4-adena 5-item
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00 00 // ??
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00 00 00 00 // bodypart (for armor)
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00 00 // enchant level
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00 00 00 00 // ??
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07 00 00 00 // price (=7)
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FE FF FF FF // atk attribute type (-2) \\
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00 00 00 00 // atk attribute value \\
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00 00 00 00 // fire def \\
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00 00 00 00 // water def || element attributes
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00 00 00 00 // wind def ||
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00 00 00 00 // earth def //
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00 00 00 00 // holy def //
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00 00 00 00 // unholy def //
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protected final void writeImpl()
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{
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writeC(0x07);
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writeD(_money); // current money
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writeD(_listId);
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writeH(_list.size());
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for (L2TradeItem item : _list)
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{
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if (item.getCurrentCount() > 0 || !item.hasLimitedStock())
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{
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writeH(item.getTemplate().getType1()); // item type1
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writeD(0x00); //objectId
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writeD(item.getItemId());
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writeD(item.getCurrentCount() <0 ? 0 : item.getCurrentCount());
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writeH(item.getTemplate().getType2()); // item type2
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writeH(0x00); // ?
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if (item.getTemplate().getType1() != L2Item.TYPE1_ITEM_QUESTITEM_ADENA)
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{
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writeD(item.getTemplate().getBodyPart());
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writeH(0x00); // item enchant level
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writeH(0x00); // ?
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writeH(0x00);
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}
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else
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{
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writeD(0x00);
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writeH(0x00);
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writeH(0x00);
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writeH(0x00);
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}
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if (item.getItemId() >= 3960 && item.getItemId() <= 4026)//Config.RATE_SIEGE_GUARDS_PRICE-//'
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writeD((int)(item.getPrice() * Config.RATE_SIEGE_GUARDS_PRICE * (1 + _taxRate)));
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else
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writeD((int)(item.getPrice() * (1 + _taxRate)));
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// T1
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for (byte i = 0; i < 8; i++)
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{
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writeD(0x00);
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}
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}
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}
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}
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