Initial MSVC 2008 projects workspace
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out/dist_L2Detect/L2Detect.ini
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142
out/dist_L2Detect/L2Detect.ini
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# First - configure Lineage2 game protocol version and L2 Client version.
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# Supported versions are:
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# * Chaotic Throne 1 - The Kamael = 0
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# * Chaotic Throne 1.5 - Hellbound = 1
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# * Chaotic Throne 2 - Gracia (Part 1) = 2
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# * Chaotic Throne 2.2 - Gracia Part 2 = 3
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# * Chaotic Throne 2.3 - Gracia Final = 4
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# * Chaotic Throne 2.4 - Gracia Epilogue = 5
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# default is 4 (CT2.3 Gracia Final)
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Lineage2Version = 5
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Lineage2ClientVersion = 5
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# ===============
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# Network setup
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# ===============
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# =======================
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# Listen ports setup
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# * Ports on which program will bind listen sockets - local address
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FakeListenLoginIP = 127.0.0.1
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FakeListenLoginPort = 2106
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FakeListenGameIP = 127.0.0.1
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FakeListenGamePort = 9878
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# ========================
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# Forward connection to
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# * Where to redirect login connection - IP/hostname & port
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RealLoginServerIP = 212.158.160.162
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RealLoginServerPort = 2106
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# You may force radar to redirect connection to specified game server IP:port.
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# To do this, you must set BOTH ForceGameServerIP and ForceGameServerPort.
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# if ForceGameServerIP == "" or ForceGameServerPort == 0 then feature is diabled.
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# ===========================
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# Force choose game server by IP:port
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# * independently of selection in server list window during login
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# * if not set (empty string) - use selected server
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ForceGameServerIP =
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# ===========================
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# Force choose game server by IP:port
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# * independently of selection in server list window during login
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# * if = 0 - use selected server
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ForceGameServerPort = 0
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# ===========================
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# Catch following game traffic port in INGAME mode
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IngameGameServerPort = 7777
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# =========================================================================
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# Logging Setup
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# =========================================================================
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# =========================================================================
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# Warn messages level printed to stdout
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# 0 - no messages to screen
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# 1 - errors only ( Recommended :) )
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# 2 - errors, warnings
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# 3 - errors, warnings, AI
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# 4 - errors, warnings, AI, packet names
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# 5 - errors, warnings, AI, packet names, debug messages
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# 6 - errors, warnings, AI, packet names, debug messages, packet dumps
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# Default: 1; it cannot be <0, but can be very big number. [0..0xFFFFFFFF]
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WarnMessageLevel = 3
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# =========================================================================
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# Warn about unknown packets? 1 - yes, 0 - no; (default: 0, no)
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WarnUnknownPacketsToStdout = 0
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# ==========================================================================
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# Full dump unknown packets to log? 0-no, 1-yes (Default: 0, not display)
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DumpUnknownToStdout = 0
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# ====================================
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# Enable or disable logging of Game Server packets 0-disable, 1-enable (Default: 0, disable)
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LogGamePackets = 0
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# ====================================
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# File name prefix for log file with game server packets log
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# (file name will look like prefix_XXXXXXXX.txt, where XXX-current date/time unix timestamp)
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# Default: prefix_
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LogGameFileNamePrefix = trade_
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# ==========
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# Hacks!!!!
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# ==========
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# ========================================
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# Enable or disable game packets modifying
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# - If disabled (0), only passive sniffing if possible, NO ANY HACKS will work
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# - If enabled (1), packet-level hacks WILL work. This setting is REQUIRED to be set to ENABLED
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# if you want any hacks to work
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# - 0-disable, 1-enable; (Default: 0, disable, passive SNIFFING ONLY)
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EnableModifyGameTraffic = 1
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# !!!!! Any hacks below will not work, if EnableModifyGameTraffic is set to 0 !!!!!
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# =====================================================================
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# * Override game protocol version: change game protocol version number
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# * in C->S ProtocolVersion packet to given number.
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# * Value: 0 - disable this; any other number greater than 0: override to this number
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# * Default: 0
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OverrideGameProtocolVersion = 148
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# Help on protocol versions (Official server):
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# - T1 Kamael - 828
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# - T1.5 Hellbound - 831 ?
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# - T2 Gracia live - 851
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# - T2.2 Gracia Part 2 - 12-17
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# - T2.3 Gracia Final - 83-87
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# - T2.4 Gracia Epilogue - 146
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# If set to 1, L2Detect will send reply to standard L2J GameGuard query
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# by itself, so it will be possible to play with GameGuard disabled
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# on private servers where GameGuard is required.
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# NOTE: L2Detect will NOT reply to unknown queries! You cannot be sure in it on official servers.
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# (Default: disabled)
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ReplyL2JGameGuardQuery = 1
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# If set to 1, you know that server is using G.Epilogue protocol 148 and client
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# is using G.Epilogue protocol 146; this setting will enable protocol conversion
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# (converting some packets like ItemList, etc) between server and client, allowing
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# clent with protocol 146 to play on server with protocol 148.
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GraciaEpilogueProtocol_148_hacks = 1
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# Fixes L2Walker wrong or old packets
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L2Walker_DropRequestGMList = 1
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L2Walker_FixMoveBackwardToLocation = 1
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L2Walker_FixChangeWaitType2 = 1
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L2Walker_InjectStatusUpdate = 1
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# Enable/disable game listener thread priority above normal. Try changing this, if you have comp. lags...
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# default: 0, disabled
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ThreadProirityRaiseEnable = 1
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# Enable/disable invisible GM tracking
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# default: 1, enabled
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InvisGMTrackEnable = 0
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# Invisible GM display speed
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# default: 400, as //gmspeed 4
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InvisGMSpeed = 250
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