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64
l2packets/login/server/L2Login_PlayFail.cpp
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64
l2packets/login/server/L2Login_PlayFail.cpp
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#include "stdafx.h"
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#include "L2Login_PlayFail.h"
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/*
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writeC(0x06);
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writeC(_reason.getCode());
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*/
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L2Login_PlayFail::L2Login_PlayFail()
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{
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this->_initNull();
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}
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L2Login_PlayFail::L2Login_PlayFail( const unsigned char *bytes, unsigned int length )
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{
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this->_initNull();
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this->setBytes( bytes, length );
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}
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unsigned char L2Login_PlayFail::read_reason()
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{
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if( this->canReadBytes(2) )
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{
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this->readReset();
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this->readUChar();
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return this->readUChar();
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}
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return 0;
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}
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// str must point to buffer at least 32 bytes long
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bool L2Login_PlayFail::getReasonStr( unsigned char code, char *str )
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{
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if( !str ) return false;
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strcpy( str, "REASON_UNKNOWN" );
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switch( code )
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{
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case REASON_SYSTEM_ERROR: strcpy( str, "REASON_SYSTEM_ERROR" ); break;
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case REASON_USER_OR_PASS_WRONG: strcpy( str, "REASON_USER_OR_PASS_WRONG" ); break;
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case REASON3: strcpy( str, "REASON3" ); break;
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case REASON_ACCESS_FAILED: strcpy( str, "REASON_ACCESS_FAILED" ); break;
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case REASON_ACCOUNT_INFORMATION_INCORRECT: strcpy( str, "REASON_ACCOUNT_INFORMATION_INCORRECT" ); break;
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case REASON_TOO_MANY_PLAYERS: strcpy( str, "REASON_TOO_MANY_PLAYERS" ); break;
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}
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return true;
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}
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bool L2Login_PlayFail::create( L2_VERSION ver /*= L2_VERSION_T1*/ )
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{
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UNREFERENCED_PARAMETER(ver);
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setPacketType( 0x06 );
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writeUChar( p_reasonCode );
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return true;
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}
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bool L2Login_PlayFail::parse( L2_VERSION ver /*= L2_VERSION_T1*/ )
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{
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UNREFERENCED_PARAMETER(ver);
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if( getPacketType() != 0x06 ) return false;
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if( !canReadBytes(1) ) return false;
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p_reasonCode = readUChar();
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return true;
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}
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