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28
l2packets/game/server/L2Game_NewCharacterSuccess.h
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28
l2packets/game/server/L2Game_NewCharacterSuccess.h
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#ifndef H_L2GAME_NEWCHARACTERSUCCESS
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#define H_L2GAME_NEWCHARACTERSUCCESS
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#include "../L2GamePacket.h"
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struct L2Game_NewCharacterTemplate
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{
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int race;
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int classID;
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int base_STR;
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int base_DEX;
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int base_CON;
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int base_INT;
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int base_WIT;
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int base_MEN;
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};
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class L2Game_NewCharacterSuccess: public L2GamePacket
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{
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public:
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L2Game_NewCharacterSuccess();
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L2Game_NewCharacterSuccess( const unsigned char *bytes, unsigned int length );
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public:
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int read_templatesCount();
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bool read_nextCharacterTemplate( struct L2Game_NewCharacterTemplate *t );
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};
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#endif
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