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74
l2packets/game/server/L2Game_CharSelectionInfo.h
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74
l2packets/game/server/L2Game_CharSelectionInfo.h
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#ifndef L2GAME_CHARSELECTIONINFO_H_
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#define L2GAME_CHARSELECTIONINFO_H_
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#include "../L2GamePacket.h"
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struct L2Game_CharSelectionInfoBlock
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{
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wchar_t charName[32];
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unsigned int charID;
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wchar_t accountName[32];
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unsigned int sessionID;
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unsigned int clanID;
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unsigned int sex;
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unsigned int race;
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unsigned int baseClassID;
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unsigned int isActive;
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int x;
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int y;
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int z;
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double HP_cur;
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double MP_cur;
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unsigned int SP;
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unsigned long long Exp;
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unsigned int level;
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unsigned int karma;
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unsigned int PK_kills;
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unsigned int PVP_kills;
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unsigned int iid_hair_all;
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unsigned int iid_R_ear;
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unsigned int iid_L_ear;
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unsigned int iid_neck;
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unsigned int iid_R_finger;
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unsigned int iid_L_finger;
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unsigned int iid_head;
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unsigned int iid_R_hand;
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unsigned int iid_L_hand;
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unsigned int iid_gloves;
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unsigned int iid_chest;
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unsigned int iid_legs;
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unsigned int iid_feet;
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unsigned int iid_back;
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unsigned int iid_LR_hand;
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unsigned int iid_hair;
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unsigned int iid_hair_2;
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unsigned int iid_R_bracelet;
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unsigned int iid_L_bracelet;
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unsigned int iid_belt; // T2.3
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unsigned int hairStyle;
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unsigned int hairColor;
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unsigned int face;
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double HP_max;
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double MP_max;
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unsigned int deleteSeconds; ///< seconds left before char will be deleted, or 0 if char is not marked to deletion
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unsigned int classID;
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unsigned int lastUsedChar;
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unsigned char enchantEffect;
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unsigned short int augmentID;
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unsigned short int augmentSmth;
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unsigned int transformID;
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};
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class L2Game_CharSelectionInfo : public L2GamePacket
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{
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public:
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L2Game_CharSelectionInfo();
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L2Game_CharSelectionInfo( const unsigned char *bytes, unsigned int length );
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public:
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bool read_nChars( unsigned int *ret );
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bool read_server_maxChars( unsigned int *ret ); // ret can be NULL
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bool read_next_charSelectInfoBlock( L2_VERSION l2_version,
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struct L2Game_CharSelectionInfoBlock *c );
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};
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#endif /*L2GAME_CHARSELECTIONINFO_H_*/
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