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43
l2packets/game/server/L2Game_CharSelected.h
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43
l2packets/game/server/L2Game_CharSelected.h
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#ifndef L2GAME_CHARSELECTED_H_
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#define L2GAME_CHARSELECTED_H_
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#include "../L2GamePacket.h"
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class L2Game_CharSelected : public L2GamePacket
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{
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public:
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L2Game_CharSelected();
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L2Game_CharSelected( const unsigned char *bytes, unsigned int length );
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public:
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virtual bool parse( L2_VERSION ver = L2_VERSION_T1 );
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virtual bool create( L2_VERSION ver = L2_VERSION_T1 );
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public:
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wchar_t p_char_name[128]; // char name
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unsigned int p_charId; // char id (objectId)
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wchar_t p_title[128]; // title (empty here)
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unsigned int p_sessionId; // sessionId
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unsigned int p_clanId; // clan id
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int p_sex; // sex
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int p_race; // race 0x01 - elf
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unsigned int p_classId; // class Id
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int p_isActive; // is Active
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int p_x;
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int p_y;
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int p_z;
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double p_curHp; // currentHp
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double p_curMp; // currentMp
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unsigned int p_sp; // sp
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unsigned long long int p_exp; // exp
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int p_level; // level (64)
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int p_karma; // karma
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int p_PK_kills; // PK kills
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int p_INT; // INT
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int p_STR; // STR
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int p_CON; // CON
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int p_MEN; // MEN
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int p_DEX; // DEX
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int p_WIT; // WIT
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unsigned int p_opcodeObfuscatorSeed; // opcode obfuscator seed
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};
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#endif
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