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14
l2packets/game/server/L2Game_CharDeleteSuccess.h
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14
l2packets/game/server/L2Game_CharDeleteSuccess.h
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#ifndef L2GAME_CHARDELETESUCCESS_H_
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#define L2GAME_CHARDELETESUCCESS_H_
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#include "../L2GamePacket.h"
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class L2Game_CharDeleteSuccess: public L2GamePacket
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{
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public:
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L2Game_CharDeleteSuccess();
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L2Game_CharDeleteSuccess( const unsigned char *bytes, unsigned int length );
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// nothing to parse - just trigger
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};
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#endif
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