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16
l2packets/game/server/L2Game_CharDeleteSuccess.cpp
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16
l2packets/game/server/L2Game_CharDeleteSuccess.cpp
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#include "stdafx.h"
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#include "L2Game_CharDeleteSuccess.h"
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L2Game_CharDeleteSuccess::L2Game_CharDeleteSuccess()
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{
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_initNull();
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}
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L2Game_CharDeleteSuccess::L2Game_CharDeleteSuccess( const unsigned char *bytes, unsigned int length )
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{
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_initNull();
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setBytes( bytes, length );
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}
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