Initial MSVC 2008 projects workspace
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24
l2packets/game/server/L2Game_CharDeleteFail.h
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24
l2packets/game/server/L2Game_CharDeleteFail.h
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#ifndef L2GAME_CHARDELETEFAIL_H_
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#define L2GAME_CHARDELETEFAIL_H_
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#include "../L2GamePacket.h"
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class L2Game_CharDeleteFail: public L2GamePacket
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{
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public:
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static const int REASON_DELETION_FAILED = 0x01;
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static const int REASON_YOU_MAY_NOT_DELETE_CLAN_MEMBER = 0x02;
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static const int REASON_CLAN_LEADERS_MAY_NOT_BE_DELETED = 0x03;
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public:
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L2Game_CharDeleteFail();
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L2Game_CharDeleteFail( const unsigned char *bytes, unsigned int length );
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public:
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virtual bool parse( L2_VERSION ver = L2_VERSION_T1 );
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virtual bool create( L2_VERSION ver = L2_VERSION_T1 );
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public:
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static void reasonCodeToString( int code, char *outString );
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public:
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unsigned int p_reasonCode;
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};
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#endif
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