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42
l2packets/game/server/L2Game_CharCreateFail.cpp
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42
l2packets/game/server/L2Game_CharCreateFail.cpp
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#include "stdafx.h"
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#include "L2Game_CharCreateFail.h"
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L2Game_CharCreateFail::L2Game_CharCreateFail()
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{
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_initNull();
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}
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L2Game_CharCreateFail::L2Game_CharCreateFail( const unsigned char *bytes, unsigned int length )
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{
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_initNull();
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setBytes( bytes, length );
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}
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bool L2Game_CharCreateFail::parse( L2_VERSION ver )
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{
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UNREFERENCED_PARAMETER(ver);
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if( getPacketType() != 0x10 ) return false;
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p_reasonCode = readUInt();
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return true;
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}
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bool L2Game_CharCreateFail::create( L2_VERSION ver )
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{
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UNREFERENCED_PARAMETER(ver);
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setPacketType( 0x10 );
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writeUInt( p_reasonCode );
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return true;
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}
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void L2Game_CharCreateFail::reasonCodeToString( int code, char *outString )
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{
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switch( code )
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{
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case REASON_CREATION_FAILED: strcpy( outString, "REASON_CREATION_FAILED" ); break;
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case REASON_TOO_MANY_CHARACTERS: strcpy( outString, "REASON_TOO_MANY_CHARACTERS" ); break;
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case REASON_NAME_ALREADY_EXISTS: strcpy( outString, "REASON_NAME_ALREADY_EXISTS" ); break;
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case REASON_16_ENG_CHARS: strcpy( outString, "REASON_16_ENG_CHARS" ); break;
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default: strcpy( outString, "REASON_UNKNOWN" ); break;
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}
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}
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