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33
l2packets/game/client/L2Game_RequestUserCommand.h
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33
l2packets/game/client/L2Game_RequestUserCommand.h
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#ifndef L2GAME_REQUESTUSERCOMMAND_H_
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#define L2GAME_REQUESTUSERCOMMAND_H_
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#include "../L2GamePacket.h"
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class L2Game_RequestUserCommand: public L2GamePacket
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{
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public:
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static const unsigned int CMD_LOC = 0;
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static const unsigned int CMD_UNSTUCK = 52;
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static const unsigned int CMD_MOUNT = 61;
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static const unsigned int CMD_DISMOUNT = 62;
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static const unsigned int CMD_TIME = 77;
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static const unsigned int CMD_PARTYINFO = 81;
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static const unsigned int CMD_ATTACKLIST = 88;
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static const unsigned int CMD_UNDERATTACKLIST = 89;
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static const unsigned int CMD_WARLIST = 90;
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static const unsigned int CMD_CHANNELDELETE = 93;
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static const unsigned int CMD_CHANNELLEAVE = 96;
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static const unsigned int CMD_CHANNELLISTUPDATE = 97;
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static const unsigned int CMD_CLANPENALTY = 100;
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static const unsigned int CMD_OLYMPIADSTAT = 109;
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static const unsigned int CMD_INSTANCEZONE = 114;
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public:
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L2Game_RequestUserCommand();
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L2Game_RequestUserCommand( const unsigned char *bytes, unsigned int length );
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public:
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bool create( unsigned int commandID );
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public:
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unsigned int read_commandID();
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};
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#endif
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