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56
l2packets/game/client/L2Game_RequestUserCommand.cpp
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56
l2packets/game/client/L2Game_RequestUserCommand.cpp
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#include "stdafx.h"
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#include "L2Game_RequestUserCommand.h"
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/* L2J:
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Client Len 7 [ RequestUserCommand]
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07 00
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B3
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00 00 00 00 // command ID
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================================
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Decimal command numbers:
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0 - /loc
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52 - /unstuck (Escape)
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61 - /Mount
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62 - /DisMount
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77 - /time
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81 - /partyinfo
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88 - /AttackList
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89 - /underattacklist
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90 - /warlist
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93 - /ChannelDelete
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96 - /ChannelLeave
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97 - /ChannelListUpdate
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100 - /ClanPenalty
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109 - /OlympiadStat
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114 - /InstanceZone
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*/
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L2Game_RequestUserCommand::L2Game_RequestUserCommand()
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{
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this->_initNull();
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}
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L2Game_RequestUserCommand::L2Game_RequestUserCommand( const unsigned char *bytes, unsigned int length )
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{
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this->_initNull();
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this->setBytes( bytes, length );
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}
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bool L2Game_RequestUserCommand::create( unsigned int commandID )
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{
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writeReset();
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writeUChar( 0xB3 );
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writeUInt( commandID );
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return true;
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}
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unsigned int L2Game_RequestUserCommand::read_commandID()
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{
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readReset();
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getPacketType();
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return readUInt();
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}
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