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l2packets/game/client/L2Game_RequestJoinParty.h
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30
l2packets/game/client/L2Game_RequestJoinParty.h
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#ifndef L2GAME_REQUESTJOINPARY_H_
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#define L2GAME_REQUESTJOINPARY_H_
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#include "../L2GamePacket.h"
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#define L2_PARTY_LOOT_ITEM_LOOTER 0
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#define L2_PARTY_LOOT_ITEM_RANDOM 1
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#define L2_PARTY_LOOT_ITEM_RANDOM_SPOIL 2
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#define L2_PARTY_LOOT_ITEM_ORDER 3
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#define L2_PARTY_LOOT_ITEM_ORDER_SPOIL 4
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class L2Game_RequestJoinParty: public L2GamePacket
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{
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public:
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static const unsigned int ITEM_LOOTER = 0;
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static const unsigned int ITEM_RANDOM = 1;
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static const unsigned int ITEM_RANDOM_SPOIL = 2;
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static const unsigned int ITEM_ORDER = 3;
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static const unsigned int ITEM_ORDER_SPOIL = 4;
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public:
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L2Game_RequestJoinParty();
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L2Game_RequestJoinParty( const unsigned char *bytes, unsigned int length );
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public:
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bool create( const wchar_t *invitePlayer, unsigned int lootRule );
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public:
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bool read_invitePlayer( wchar_t *out );
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unsigned int read_lootRule();
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};
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#endif
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