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l2packets/game/client/L2Game_RequestGotoLobby.h
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l2packets/game/client/L2Game_RequestGotoLobby.h
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#ifndef L2GAME_REQEUSTGOTOLOBBY_H_
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#define L2GAME_REQUESTGOTOLOBBY_H_
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#include "../L2GamePacket.h"
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class L2Game_RequestGotoLobby : public L2GamePacket
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{
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public:
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L2Game_RequestGotoLobby();
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L2Game_RequestGotoLobby( const unsigned char *bytes, unsigned int length );
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public:
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bool create( L2_VERSION ver = L2_VERSION_T1 );
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bool parse( L2_VERSION ver = L2_VERSION_T1 );
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};
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#endif /*L2GAME_CHARACTERSELECT_H_*/
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