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30
l2packets/game/client/L2Game_RequestGotoLobby.cpp
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30
l2packets/game/client/L2Game_RequestGotoLobby.cpp
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#include "stdafx.h"
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#include "L2Game_RequestGotoLobby.h"
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L2Game_RequestGotoLobby::L2Game_RequestGotoLobby()
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{
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this->_initNull();
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}
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L2Game_RequestGotoLobby::L2Game_RequestGotoLobby( const unsigned char *bytes, unsigned int length )
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{
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this->_initNull();
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this->setBytes( bytes, length );
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}
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bool L2Game_RequestGotoLobby::create( L2_VERSION ver )
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{
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if( ver <= L2_VERSION_T22 ) setPacketType2( 0xD0, 0x0039 );
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if( ver >= L2_VERSION_T23 ) setPacketType2( 0xD0, 0x0036 );
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return true;
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}
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bool L2Game_RequestGotoLobby::parse( L2_VERSION ver )
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{
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if( getPacketType() != 0xD0 ) return false;
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if( ver <= L2_VERSION_T22 )
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if( readUShort() != 0x0039 ) return false;
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if( ver >= L2_VERSION_T23 )
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if( readUShort() != 0x0036 ) return false;
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return true;
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}
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