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l2packets/game/client/L2Game_ProtocolVersion.h
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22
l2packets/game/client/L2Game_ProtocolVersion.h
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#ifndef L2GAME_PROTOCOLVERSION_H_
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#define L2GAME_PROTOCOLVERSION_H_
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#include "../L2GamePacket.h"
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class L2Game_ProtocolVersion : public L2GamePacket
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{
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public:
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L2Game_ProtocolVersion();
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L2Game_ProtocolVersion( const unsigned char *bytes, unsigned int length );
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public:
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bool create( L2_VERSION ver = L2_VERSION_T1 );
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bool createDefaultKamael( unsigned int gameProtoVer = 828 );
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bool createDefaultHellbound( unsigned int gameProtoVer = 851 );
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bool createDefaultGracia1( unsigned int gameProtoVer = 12 );
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bool createDefaultGracia2( unsigned int gameProtoVer = 17 );
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bool createDefaultGracia3( unsigned int gameProtoVer = 83 );
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bool createDefaultGracia4( unsigned int gameProtoVer = 146 );
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bool read_protoVer( unsigned int *pver );
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};
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#endif /*L2GAME_PROTOCOLVERSION_H_*/
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