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33
l2packets/game/client/L2Game_NewCharacter.cpp
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33
l2packets/game/client/L2Game_NewCharacter.cpp
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#include "stdafx.h"
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#include "L2Game_NewCharacter.h"
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/**
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Client: Len 3 [NewCharacter]
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03 00
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13 // opcode
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*/
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L2Game_NewCharacter::L2Game_NewCharacter()
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{
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_initNull();
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}
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L2Game_NewCharacter::L2Game_NewCharacter( const unsigned char *bytes, unsigned int length )
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{
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_initNull();
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setBytes( bytes, length );
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}
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bool L2Game_NewCharacter::create( L2_VERSION ver )
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{
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ver = L2_VERSION_T1;
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setPacketType( 0x13 );
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return true;
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}
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bool L2Game_NewCharacter::parse( L2_VERSION ver )
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{
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ver = L2_VERSION_T1;
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// just trugger
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return true;
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}
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