Initial MSVC 2008 projects workspace
This commit is contained in:
563
l2ooghelper/scripts/Alexxia_party.lua
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563
l2ooghelper/scripts/Alexxia_party.lua
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-----------------------------
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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-----------------------------
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script_name = "Alexxia_BP_Pty: ";
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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--soulshot_itemID = 1835; -- Soulshot: No Grade
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--soulshot_itemID = 1463; -- Soulshot: D Grade
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--soulshot_itemID = 1464; -- Soulshot: C Grade
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--soulshot_itemID = 1465; -- Soulshot: B Grade
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soulshot_itemID = 0; -- Soulshot: A Grade
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--soulshot_itemID = 1467; -- Soulshot: S Grade
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--spiritshot_itemID = 3947; -- Blessed Spiritshot: No Grade
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--spiritshot_itemID = 3948; -- Blessed Spiritshot: D Grade
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--spiritshot_itemID = 3949; -- Blessed Spiritshot: C Grade
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--spiritshot_itemID = 3950; -- Blessed Spiritshot: B Grade
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--spiritshot_itemID = 3951; -- Blessed Spiritshot: A Grade
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spiritshot_itemID = 3952; -- Blessed Spiritshot: S Grade
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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follow_enable = true;
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follow_name = "Semirra";
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follow_distance = 120;
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follow_rand_time = 3;
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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heal_self_enable = true;
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heal_party_enable = true;
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heal_party_distance = 600;
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heal_percent = 85;
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--heal_skill = 1011; -- Heal
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heal_skill = 1218; -- Major Heal
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heal_battle_percent = 1;
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--heal_battle_skill = 1015; -- Battle Heal
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heal_battle_skill = 1016; -- Greater Battle heal
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-- <20><><EFBFBD><EFBFBD><EFBFBD> Healing Potion
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heal_itemID = 1539; -- Greater Healing potion
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heal_item_use_hp = 95; -- 80%
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heal_item_reuse_secs = 5; -- secs
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mana_itemID = 728; -- Mana Potion
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mana_item_use_mp = 85; -- 80%
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mana_item_reuse_secs = 1; -- secs
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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recharge_enable = false;
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recharge_mp_percent = 70;
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recharge_skill = 1013; -- Recharge
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-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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self_buffs_auto = true;
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self_buffs = {
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--3138, -- Item Skill: Heal Empower
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--1078, -- Concentration
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--1040, -- Shield
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--1204, -- Wind Walk
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--1035, -- Mental Shield
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--1044, -- Regeneration
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--1397, -- Clarity
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--1062, -- Berserker spirit
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--1311, -- Body of Avatar
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--1259 -- Resist Shog
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1353,
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1323
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};
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party_buff_enable = true;
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party_buff_autodetect = true;
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party_buff_distance = 400;
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party_rebuff_secs = 1170; -- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>; <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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party_buffs = {
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--1068, -- Might
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--1040, -- Shield
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--1087, -- Agility
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--1043, -- Holy Weapon
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--1035, -- Mental Shield
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--1204, -- Wind Walk
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--1044, -- Regeneration
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--1397, -- Clarity
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--1062, -- Berserker spirit
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--1259 -- Resist Shog
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1353,
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1323
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};
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--- CARDINAL UNIQUE ---
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>:
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-- 1) <20> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [balance_life_min_good_players] <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20> [balance_life_good_hp] % HP
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-- 2) <20> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [balance_life_max_bad_players] <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> [balance_life_bad_hp] % HP
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-- 3) <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> [balance_life_min_mp_limit] %
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balance_life_enable = false;
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balance_life_good_hp = 90;
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balance_life_bad_hp = 40;
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balance_life_min_good_players = 3;
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balance_life_max_bad_players = 1;
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balance_life_min_mp_limit = 25; -- self mp %
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balance_life_skill = 1335; -- Balance Life
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group_heal_enable = true;
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group_heal_bad_hp = 90;
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group_heal_min_bad_players = 3;
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group_heal_skill = 1402; -- major group heal
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--- CARDINAL UNIQUE ---
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-------------------------------------------------------
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-------------------------------------------------------
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-------------------------------------------------------
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-- system vars!!! do not edit !!!
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-------------------------------------------------------
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-------------------------------------------------------
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sys_should_exit = false;
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sys_last_party_buff_time = 0;
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sys_last_heal_item_use_time = 0;
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sys_last_mana_item_use_time = 0;
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rand_time = 0;
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x_rand = 0;
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y_rand = 0;
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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function wait_end_of_cast()
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while l2c_isCastingNow() do l2h_delay( 50 ) end
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end
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> objectID <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> timeoutSecs <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> true, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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function myTargetObjectTimeout( objectID, timeoutSecs )
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local targetStartTime = l2h_time();
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l2c_action( objectID );
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local targetObjectId = 0;
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local timePassed = 0;
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repeat
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targetObjectId = l2c_getTarget();
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l2h_delay( 100 );
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if sys_should_exit then return end
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local curTime = l2h_time();
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timePassed = curTime - targetStartTime;
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until (timePassed > timeoutSecs) or (targetObjectId == objectID)
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if( targetObjectId ~= objectID ) then
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l2h_print( script_name, " ERROR: cannot target [", objectID, "]\n" );
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return false
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end
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return true
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end
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 100<30><30> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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-- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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function myUseSkill( skillID )
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l2c_useSkill( skillID )
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l2h_delay( 150 )
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end
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> [name] <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [distance]
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-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [distance], follow <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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-- randomness - <20><><EFBFBD><EFBFBD><EFBFBD>, <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1-100
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function follow( name, distance )
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> objectID <20><><EFBFBD><EFBFBD>
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randomness = 60
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local objectID = l2c_getCharObjectIdByName( name )
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-- <20> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?
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if objectID == nil then
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l2h_print( "Character [", name, "] is not visible!\n" )
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return
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end
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if randomness >= distance then randomness = distance/2 end
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local x, y, z -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
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local gox, goy, goz
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local c -- <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
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-- <20> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?
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if (l2h_time()-rand_time) > follow_rand_time then
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rand_time = l2h_time()
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x_rand = math.random( (0-randomness), randomness )
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y_rand = math.random( (0-randomness), randomness )
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end
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x,y,z = l2c_getPos() -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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c = l2c_getObjectInfoByObjectId( objectID ) -- <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
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if (c.xDst ~= 0x7FFFFFFF) and (c.yDst ~= 0x7FFFFFFF) then
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gox=c.xDst
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goy=c.yDst
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goz=c.zDst
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else
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gox=c.x
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goy=c.y
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goz=c.z
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end
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if (math.abs(gox - x) > distance) or (math.abs(goy - y) > distance) then
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--if (c.xDst ~= 0x7FFFFFFF) and (c.yDst ~= 0x7FFFFFFF) and (math.abs(c.xDst - x) > distance) and (math.abs(c.yDst - y) > distance) then
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l2c_moveTo( gox + x_rand, goy + y_rand, goz ) -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD>
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else
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return -- <20><> <20><> <20> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
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end
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-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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repeat
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if sys_should_exit then return end -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD>
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c = l2c_getObjectInfoByObjectId( objectID )
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--l2h_print( "Following [", name, "] to (", c.x, ",", c.y, ",", c.z, ")\n" )
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if (l2h_time()-rand_time) > follow_rand_time then
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rand_time = l2h_time()
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x_rand = math.random( (0-randomness), randomness )
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y_rand = math.random( (0-randomness), randomness )
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end
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if (c.xDst ~= 0x7FFFFFFF) and (c.yDst ~= 0x7FFFFFFF) then
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gox=c.xDst
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goy=c.yDst
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goz=c.zDst
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else
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gox=c.x
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goy=c.y
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goz=c.z
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end
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l2c_moveTo( gox + x_rand, goy + y_rand, goz ) -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD>
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l2h_delay( 300 ) -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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x,y,z = l2c_getPos() -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
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||||
-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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until ((math.abs(gox - x) < distance) or (math.abs(goy - y) < distance) or (math.abs(goz - z) < distance))
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end
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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||||
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> check_party()
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function check_member_HP_and_heal( member )
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wait_end_of_cast() -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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local hp_percent = 100.0 * member.curHp / member.maxHp; -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> % HP <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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||||
local mp_percent = 100.0 * member.curMp / member.maxMp; -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> % MP <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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||||
if heal_party_enable then -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
if hp_percent < heal_battle_percent then -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
l2h_print( script_name, ": ", member.name.." needs BATTLE healing! ", hp_percent, "% HP!\n" );
|
||||
follow( member.name, heal_party_distance, 50 ); -- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?
|
||||
myTargetObjectTimeout( member.objectID, 5 );
|
||||
myUseSkill( heal_battle_skill );
|
||||
wait_end_of_cast()
|
||||
end
|
||||
if hp_percent < heal_percent then -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
l2h_print( script_name, ": ", member.name.." needs healing! ", hp_percent, "% HP!\n" );
|
||||
follow( member.name, heal_party_distance, 50 ); -- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?
|
||||
myTargetObjectTimeout( member.objectID, 5 );
|
||||
myUseSkill( heal_skill );
|
||||
wait_end_of_cast()
|
||||
end
|
||||
end
|
||||
if recharge_enable and (mp_percent < recharge_mp_percent) then
|
||||
l2h_print( script_name, ": ", member.name.." needs recharge! ", mp_percent, "% MP!\n" );
|
||||
follow( member.name, heal_party_distance, 50 ); -- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?
|
||||
myTargetObjectTimeout( member.objectID, 5 );
|
||||
myUseSkill( recharge_skill );
|
||||
wait_end_of_cast()
|
||||
end
|
||||
end
|
||||
|
||||
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
function check_party()
|
||||
local party = l2c_getParty(); -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
local nMembers = #party -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD> <20> <20><><EFBFBD><EFBFBD>?
|
||||
local i
|
||||
if nMembers == 0 then -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>? <20>_<EFBFBD>
|
||||
l2h_print( script_name, " No members in party!\n" )
|
||||
l2h_delay( 1000 )
|
||||
return -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>!
|
||||
end
|
||||
for i=1, nMembers, 1 do
|
||||
if sys_should_exit then return end -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
check_member_HP_and_heal( party[i] ) -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> i-<2D><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> true, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD>
|
||||
function is_in_party()
|
||||
local party = l2c_getParty()
|
||||
local nMembers = #party
|
||||
if nMembers < 1 then return false end -- no party
|
||||
return true
|
||||
end
|
||||
|
||||
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> true, <20><><EFBFBD><EFBFBD> <20><><EFBFBD> skillID <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> have_buffs
|
||||
function buffIsPresent( skillID, have_buffs )
|
||||
if not have_buffs then return false end
|
||||
local i
|
||||
for i=1, #have_buffs do
|
||||
if have_buffs[i].skillID == skillID then return true end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
--[[ table l2c_getPartyMemberBuffs( int objectID )
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>) <20> <20><><EFBFBD><EFBFBD><EFBFBD> lua (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>), <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>) <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>, <20><><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> l2c_getBuffs().
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: skillName, skillID, skillLvl, durationSecs
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, ID <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. ]]--
|
||||
function rebuff_party_autodetect()
|
||||
if not party_buff_enable then return end
|
||||
if not party_buff_autodetect then return end
|
||||
local party = l2c_getParty(); -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
local nMembers = #party; -- <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD>?
|
||||
if nMembers < 1 then return end -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20> <20><><EFBFBD><EFBFBD> :(
|
||||
-- <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
--l2h_print( script_name, " Rebuff party autodetect!\n" )
|
||||
local i = 0;
|
||||
for i=1, nMembers do
|
||||
if sys_should_exit then return end -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
local member_buffs = l2c_getPartyMemberBuffs( party[i].objectID );
|
||||
local hp_percent = 100.0 * party[i].curHp / party[i].maxHp; -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> % HP <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
local ii = 0;
|
||||
for ii=1, #party_buffs do
|
||||
if sys_should_exit then return end -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> ii-<2D> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?
|
||||
if not buffIsPresent( party_buffs[ii], member_buffs ) and hp_percent>1 then
|
||||
l2h_print( script_name, " Rebuff party auto: member [", party[i].name,
|
||||
"] is missing buff [", party_buffs[ii], "]\n" );
|
||||
myTargetObjectTimeout( party[i].objectID, 3 ); -- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
||||
follow( party[i].name, party_buff_distance, 50 ); -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
l2h_print( script_name, " Rebuff party auto: use [", party_buffs[ii], "]\n" );
|
||||
myUseSkill( party_buffs[ii] ); -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
|
||||
wait_end_of_cast(); -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
end
|
||||
end
|
||||
end
|
||||
--l2h_print( script_name, " Rebuff party autodetect end.\n" )
|
||||
end
|
||||
|
||||
|
||||
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> rebuff_party_by_timer()
|
||||
function rebuff_party_member_by_timer( member )
|
||||
myTargetObjectTimeout( member.objectID, 5 ); -- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
||||
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
|
||||
local i
|
||||
for i=1, #party_buffs do
|
||||
if sys_should_exit then return end -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
follow( member.name, party_buff_distance, 50 ); -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
l2h_print( script_name, " Rebuff party timer: use [", party_buffs[i], "]\n" );
|
||||
myUseSkill( party_buffs[i] ); -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
|
||||
wait_end_of_cast(); -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
end
|
||||
end
|
||||
|
||||
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> rebuff_party()
|
||||
function rebuff_party_by_timer()
|
||||
if not party_buff_enable then return end
|
||||
local party = l2c_getParty();
|
||||
local nMembers = #party;
|
||||
if nMembers < 1 then return end -- no party
|
||||
local curTime = l2h_time(); -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>.
|
||||
local timePassed = curTime - sys_last_party_buff_time; -- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
if timePassed < party_rebuff_secs then return end -- <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
||||
-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
l2h_print( script_name, " Rebuff party by timer!\n" )
|
||||
sys_last_party_buff_time = curTime; -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
local i
|
||||
for i=1, nMembers do
|
||||
if sys_should_exit then return end -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
rebuff_party_member_by_timer( party[i] )
|
||||
end
|
||||
l2h_print( script_name, " Rebuff party by timer end.\n" )
|
||||
end
|
||||
|
||||
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
function rebuff_party()
|
||||
if #party_buffs < 1 then
|
||||
l2h_print( script_name, " party buffs not configured!\n" )
|
||||
return
|
||||
end
|
||||
if party_buff_autodetect then
|
||||
rebuff_party_autodetect()
|
||||
else
|
||||
rebuff_party_by_timer()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
function check_self_buffs()
|
||||
local have_buffs = l2c_getBuffs()
|
||||
local user = l2c_getStats() -- <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> objectID <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
local i
|
||||
for i=1, #self_buffs do
|
||||
if sys_should_exit then return end -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
if not buffIsPresent( self_buffs[i], have_buffs ) then
|
||||
l2h_print( script_name, " Need self rebuff [", self_buffs[i], "]\n" )
|
||||
myTargetObjectTimeout( user.objectID, 5 )
|
||||
myUseSkill( self_buffs[i] )
|
||||
wait_end_of_cast()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
function heal_self()
|
||||
local curHp, maxHp, curMp, maxMp, curCp, maxCp = l2c_getHPMPCPWeight()
|
||||
local hp_percent = 100.0 * curHp / maxHp
|
||||
local curTime = l2h_time()
|
||||
-- use heal item
|
||||
use_heal_item()
|
||||
--if heal_item_use_enable then
|
||||
-- if hp_percent <= heal_item_use_hp then
|
||||
-- if (curTime - sys_last_heal_item_use_time) > heal_item_reuse_secs then
|
||||
-- l2h_print( script_name, " Self heal: use item!\n" )
|
||||
-- l2c_useItem( heal_itemID );
|
||||
-- sys_last_heal_item_use_time = curTime
|
||||
-- end
|
||||
-- end
|
||||
--end
|
||||
if heal_self_enable then -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
local user = l2c_getStats()
|
||||
if hp_percent < heal_battle_percent then
|
||||
l2h_print( script_name, " Self heal: need self BATTLE heal!\n" )
|
||||
myTargetObjectTimeout( user.objectID, 5 )
|
||||
myUseSkill( heal_battle_skill )
|
||||
wait_end_of_cast()
|
||||
end
|
||||
if hp_percent < heal_percent then
|
||||
l2h_print( script_name, " Self heal: need self heal!\n" )
|
||||
myTargetObjectTimeout( user.objectID, 5 )
|
||||
myUseSkill( heal_skill )
|
||||
wait_end_of_cast()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function use_heal_item()
|
||||
local curHp, maxHp, curMp, maxMp, curCp, maxCp = l2c_getHPMPCPWeight()
|
||||
local hp_percent = 100.0 * curHp / maxHp
|
||||
local mp_percent = 100.0 * curMp / maxMp
|
||||
local curTime = l2h_time()
|
||||
-- use heal item
|
||||
if (heal_itemID>0) then
|
||||
if hp_percent <= heal_item_use_hp then
|
||||
if (curTime - sys_last_heal_item_use_time) > heal_item_reuse_secs then
|
||||
l2h_print( "Self heal: use item!\n" )
|
||||
l2c_useItem( heal_itemID );
|
||||
sys_last_heal_item_use_time = curTime;
|
||||
end
|
||||
end
|
||||
end
|
||||
if (mana_itemID>0) then
|
||||
if mp_percent <= mana_item_use_mp then
|
||||
if (curTime - sys_last_mana_item_use_time) > mana_item_reuse_secs then
|
||||
l2h_print( "Self heal: use item!\n" )
|
||||
l2c_useItem( mana_itemID );
|
||||
sys_last_mana_item_use_time = curTime;
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function CARDINAL_USE_BALANCE_LIFE()
|
||||
if not balance_life_enable then return end
|
||||
local party = l2c_getParty();
|
||||
if not party then return end
|
||||
local nparty = #party;
|
||||
if nparty < 1 then return end
|
||||
local i = 0;
|
||||
local good_members = 0;
|
||||
local bad_members = 0;
|
||||
local curHp, maxHp, curMp, maxMp = l2c_getHPMPCPWeight();
|
||||
local my_percent = 100.0 * curHp / maxHp;
|
||||
local my_mp_percent = 100.0 * curMp / maxMp;
|
||||
if my_mp_percent < balance_life_min_mp_limit then return end
|
||||
if my_percent >= balance_life_good_hp then good_members = good_members + 1 end
|
||||
if my_percent <= balance_life_bad_hp then bad_members = bad_members + 1 end
|
||||
for i=1, nparty do
|
||||
local percent = 100.0 * party[i].curHp / party[i].maxHp;
|
||||
if percent >= balance_life_good_hp then good_members = good_members + 1 end
|
||||
if percent <= balance_life_bad_hp then bad_members = bad_members + 1 end
|
||||
end
|
||||
--l2h_print( script_name, " Balance life check: good/bad: ", good_members, " / ", bad_members, "\n" );
|
||||
if (good_members >= balance_life_min_good_players) and
|
||||
(bad_members <= balance_life_max_bad_players) and (bad_members > 0) then
|
||||
l2h_print( script_name, " Balance life activated: good/bad: ", good_members, " / ", bad_members, "\n" );
|
||||
myUseSkill( balance_life_skill );
|
||||
wait_end_of_cast();
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function CARDINAL_USE_MAJOR_GROUP_HEAL()
|
||||
if not group_heal_enable then return end
|
||||
local party = l2c_getParty();
|
||||
if not party then return end
|
||||
local nparty = #party;
|
||||
if nparty < 1 then return end
|
||||
local i = 0;
|
||||
local bad_members = 0;
|
||||
local curHp, maxHp = l2c_getHPMPCPWeight();
|
||||
local my_percent = 100.0 * curHp / maxHp;
|
||||
if my_percent <= group_heal_bad_hp then bad_members = bad_members + 1 end
|
||||
for i=1, nparty do
|
||||
local percent = 100.0 * party[i].curHp / party[i].maxHp;
|
||||
if percent <= group_heal_bad_hp then bad_members = bad_members + 1 end
|
||||
end
|
||||
-- l2h_print( script_name, " Group heal check: bad: ", bad_members, "\n" );
|
||||
if bad_members >= group_heal_min_bad_players then
|
||||
l2h_print( script_name, " Group heal activated: bad: ", bad_members, "\n" );
|
||||
myUseSkill( group_heal_skill );
|
||||
wait_end_of_cast();
|
||||
end
|
||||
end
|
||||
|
||||
-- <20><><EFBFBD> <20> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> )
|
||||
function main_AI()
|
||||
if not l2c_is_INGAME() then return end
|
||||
if sys_should_exit then return end -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
---- cardinal unique ----
|
||||
CARDINAL_USE_BALANCE_LIFE();
|
||||
CARDINAL_USE_MAJOR_GROUP_HEAL();
|
||||
---- cardinal unique ----
|
||||
check_party(); -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
if sys_should_exit then return end -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
if follow_enable then follow( follow_name, follow_distance, 10 ) end -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
if sys_should_exit then return end -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
check_self_buffs(); -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
if sys_should_exit then return end -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
rebuff_party(); -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
if sys_should_exit then return end -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
heal_self(); -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
if sys_should_exit then return end -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
l2h_delay( 500 ); -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
end
|
||||
|
||||
|
||||
-- <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
l2h_print( script_name, " script started\n" );
|
||||
--l2h_registerSysStopVar( "sys_should_exit" );
|
||||
-- <20> <20><><EFBFBD><EFBFBD> <20><> <20><>?
|
||||
if not l2c_is_INGAME() then
|
||||
l2h_print( script_name, " Not in game!\n" );
|
||||
return;
|
||||
end
|
||||
|
||||
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
l2c_autoSoulshot( soulshot_itemID )
|
||||
l2c_autoSoulshot( spiritshot_itemID )
|
||||
|
||||
-- <20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!
|
||||
while not is_in_party() do l2h_delay( 1000 ); end
|
||||
|
||||
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
check_self_buffs()
|
||||
|
||||
-- <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
follow( follow_name, heal_party_distance, 10 );
|
||||
rebuff_party();
|
||||
|
||||
-- <20><><EFBFBD><EFBFBD>
|
||||
repeat
|
||||
main_AI(); -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>
|
||||
if sys_should_exit then break end -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
-- <20> <20><><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD> <20><><EFBFBD>?
|
||||
if not l2c_is_INGAME() then break end
|
||||
until true == false -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> true <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> false
|
||||
|
||||
l2h_print( script_name, " script stopped\n" )
|
Reference in New Issue
Block a user